Post by Clive on Dec 1, 2009 22:45:42 GMT
----Character Biography----[/u][/i]
Name:
Clive, just Clive
Race
Native - Burmecian
Age:
19
Gender:
Male
Profession:
Master wanderer, journeyman punk, apprentice womanizer.
Class
Blackmage
Evolution
Guardian (Omni class)
Sage
Species Skill
Natural Adaption
Organisation:
Never let himself be chained down to a life of mundane mediocrity of the working man.
Alignment
Chaotic Neutral
Home Continent:
Lindblum
Personality:
Clive is a very lazy individual and a wanna-be punk with a heart of gold. He does not care much for the happenings of the world unless it somehow affects him or, alternatively, asked politely by a member of the opposite sex he wishes to get to know better – in private. As the latter has rarely ever happened (of no fault of his own of course, has nothing to do with his lack of finesse with what’s appropriate and inappropriate to say). He is also a bit of a trouble maker, ending up in places he shouldn’t be and causing grief for those around him with his electrical hijinks, but he’s a nice guy once you get to know him… if you can get to know him before trying to strangle the life out of him. Those easily offended should stay clear of this ratty.
Appearance:
Clive is your very atypical Burmecian, his fur, though gray like most others of his race, is stripped with a rare rust red fur on his ears and tail. His ears would best be described as having a candy-cane like look with two strips leading up to a red tip. His tail is also unusual for a member of his race, aside from the rings of rust red fur down his tail, it also has a turf of fur at the very end instead of the smooth tip like the rest of his race. Other then those features, his eye are a light blue and he has black head hair that is neck length. He stands just around six foot in height.
Clothing: Two toned, gray and black, ivy cap that rests between his ears, and yellow lens goggles that rest around his forehead. He wears a linen and leather trimmed rust-red and black short sleeved shirt that highlights his unusual fur color. It's cut short thus exposing his belly in a rather feminine style. He wears leather armor leggings that are covered over in a loose light leather ankle length wrap, split in the left to allow easy movement and is supported by three belts. His left wrist has several coiled bands of various wire types running the length of his forearm.
Equipment:
Ol’Zappy: Gnarled long staff, wrapped in the middle for comfortable gripping with a hook carved out of the wood at the top. The hook has hanging from it two small lanterns that contain housed lightning for use in static free zones, should he happen to walk into one somehow. Clive found this particular staff one day while shifting through a junk pile outside Lindblum. He added the lanterns later, having snatched those from a local tavern in Lindblum one night. The lanterns can also act as a light in dark places, which was their original purpose at the tavern. Should Clive loose contact with Ol'Zappy for a few minutes or longer, the stored lightning can become unstable and explode with a localized Electromagnetic Pulse (EMP) which could shut down electrical equipment in the vicinity if it isn't properly shielded. Also, attempts by anyone other then Clive to touch the staff, can result in a rather nasty electrical shock. Remember, its not the volts that can kill, but the amps and there's a lot of amps in that staff.
Ol’Transducermajig : The copper gauntlet that is strapped with leather to his right arm which he uses to help channel his electricity for various other purposes then zapping the daylights out of someone. However, if he wants to zap someone he happens to have a conveniently placed make-shift 'cattle-prod' hidden inside it that he can, with a proper flick of the wrist, deploy to give a bloke a good zapping.
Note: Has a nasty tendency to cause static electricity to build, which can result in unintentional fires if the conditions are right. He also has an aversion to water, for obvious reasons.
Combat Abilities:
Level 1 Slots:
-Defibrillation: Using his 'cattle-prod', Clive channels a lightning spell into it and strikes the enemy, causing both physical damage and electrical damage to an opponent, its power is determined by the level of lightning spell used. Or, alternatively, if someone's heart stops he can try and actually defibrillate them – if they are so unfortunate for him to be around when they have a heart attack.
The Space Coyote: Somehow, when Miumi shared her memories with Clive, it created an avatar within his mind. It is combination of both Miumi’s and Clive’s personality, in the shape of a boxy red coyote that came to Clive when he lay unconscious after the battle with Miumi. The ‘space coyote’, as Clive called him, helped Clive escape from the limbo of his mind he was trapped in, as well as gave him some very important advice. Now, the ‘space coyote’ still resides deep in Clive’s subconscious and helps him on his journey.
Lightning Rod: Due to Clive's innate abilities at channeling lightning and electricity he has gained a natural affinity towards the element. This affinity let's Clive absorb Thunder attacks against him to a certain extent, once his stores of electricity are at capacity, then, any further Thunder based attacks will inversely cause his lightning to increase in power for one turn per new Thunder attack but he will become unstable. He can absorb 3 tier one thunder spells, or 2 tier two, or 1.5 tier three. Or any combination there of with diminishing results (such as 1 tier one and 1 tier 3 before reaching capacity). He also can absorb uncontrolled electricity found in the environment, such as being hit by a natural lightning bolt or touching a live wire without adverse effects. {Passive/Defensive}- level 1.
Magnetic Personality: Charging his gauntlet with electric currents, Clive creates an electric magnet. This magnet attracts metallic objects to it quite successfully, allowing him to block one strike against him from an opponent using a metallic weapon – since Clive is not very strong, this doesn’t negate the force of the impact, thus all damage is turned to blunt weapon damage and is reduced to a quarter of its original strength.. This blocked weapon is then stuck to the gauntlet for one turn, rendering it useless. The opponent however is free to use any other objects at his disposal, including fists, feet, magic, objects, etc… against Clive – or if their strong enough, can fling Clive’s wiry frame around as he’s stuck to their weapon. Clive, alternatively, can force a Thunder based spell to channel through the gauntlet and into the opponents weapon, thus electrocuting the unfortunate sap stuck on the other end. This is unavoidable but negates the gauntlets magnetic properties, freeing the weapon early. Cool down of 1 thread.
Surge Protector: Using electro-magnetic properties by charging the air around himself, Clive can creature an electric based shield around his entire body – much like a half bubble. The shield repels metal projectiles and weapons, causing them to be forced away (though a fairly strong opponent could still penetrate it with limited results). It also buffers out first tier magic cast against him, except any water magic based attack will cause the shield to become unstable and disperse. This lasts for one turn, during which Clive cannot attack from inside the bubble and may only use items on himself. A Thunder based attack on the shield will recharge the shield and allow it to remain stable one turn longer – Clive cannot cast this himself. Has a cool down of 5 turns. {Level 1}.
Chain Lightning: As the name implies, Clive causes a Thunder bolt to jump between two targets at level 1. If there is only one opponent, the current is redirected back at Clive, routed through the staff and back at the opponent for a second strike. Avoiding the second hit requires 2x the word count to counter as the first, 3x if they are wearing a significant amount of metal. Cool down of 1 turn. {Activated/Offensive }
Level 2 Slots:
-The Shadowless Noon of the Space Coyote: The space coyote grants Clive the ability to see more clearly and have a greater understanding of the world around him, void of shadows and obscurity. This grants Clive two abilities; one is greater experience gain, whereby he can now earn experience every 8 words outside his home territory while out of battle, instead of the normal 10. Posting in battle or in his home territory is unaffected and remains the same. The second, because of Clive’s new understanding of the intertwined energies of the world, allows Clive to auto-dodge one attack per thread that would otherwise strike him, regardless of word count. An autohit now acts as a normal hit and must be attempted to countered as such. {Passive/Defensive}
Level 3 Slots:
-The Summoning of the Space Coyote: The space coyote and Clive have reached a symbiotic relationship of sorts. The power and abilities of the space coyote have reached the epitome and now he can manifest himself outside Clive’s mind for short periods of time (once per thread) – turning him into a strange summon of sort - or the projection of some sort of extreme psychosis, depends who you ask. The space coyote now has two abilities that can affect more than just Clive, however, which ability is used is up to the space coyote and you don’t question the space coyote. Tier 3
Magic
Level 1 Slots
- Thunder
- Blind
- Haste
Level 2 Slots
- Thundara
- Flare
Level 3 slots
- Thundaga
Summons:
Rammuh
Experience
502
History:
Clive was born to a family of Burmecian refugees that reside in Lindblum, his father was a soldier who never returned after the Battle of Cleyra. He never actually knew his father as his mother was pregnant with him at the time of the war. He grew up in relative obscurity in Lindblum, creating mischief with his cronies but due to his rowdy nature as a child and discovery of his innate abilities with electricity, his mother sent him off to a boarding school for the magically gifted – she really just didn’t want to deal with him anymore. Here, he was again the bane of those around him, known for his harassing of classmates and teachers alike with electrical shocks and other annoying hijinks. However, he was so gifted in the art, the school couldn't find any real reason to 'let him go', his only problem was being unable to completely contain his electrical prowess, the power is there, just not the control.
When he was 17 the school finally thought of a clever way to get rid of him yet not get rid of him - thus saving face themselves and still sucking money from his family. The dean, in an act of sheer genius, sent him on a 'quest' to further his studies into the field of electrical harnessing on the magical level and not to return till the proper time. However, that's all they told him so now he wanders from place to place trying to find what ever it is he should be seeking.
RP sample:
((From FFT:Rebirth, will adapt style to fit boards))
Clive struggles, flailing about pointlessly as he helplessly hangs upside down in Cronus's grip. He tries whacking her with the staff, but it just ends up hurting his hand more then anything.
"Well... this didn't go as I planned." He cringes looking up at what had him. "Oh gods! Why this one, of all the others, why this one!?" He frustratedly lets out in a cry. "Did you like fall into a barrel of steroids or was this a planned thing you did? You have more hair on your knuckles then I do for my entire pelt!"
Clive sighs, defeated, even at his height this thing was still overshadowing him. "Well vore really isn't one of my kinks so... um... SURPRISE!"
Clive whacks Cronus between the legs but is surprised by the lack of reaction, then he facepalms himself. "Oh right, female, sorry. Keep forgetting, you know. So..." He shrugs. "My place or yours? By the way, love what you’ve done with the place. So post-mortem."
Name:
Clive, just Clive
Race
Native - Burmecian
Age:
19
Gender:
Male
Profession:
Master wanderer, journeyman punk, apprentice womanizer.
Class
Blackmage
Evolution
Guardian (Omni class)
Guardians Aura: Their unbending will means that Guardians are far tougher than the average opponent. Because of this in pvp combat it will take 5 hits, rather than the average 3 to defeat them.
Upon the fire: The guardian can intercept any blow intended for their summoner. However doing so requires them taking it upon themselves as an autohit.
Sage
Giga Flare: By infusing the flare spell with lightning element, and additional fire element. The sage creates a powerful new spell capable of the same kind of damage, but in a wider area of effect.
Ultimaga: The ultimate spell was originally ultima. At least until one great sage got his hands on the document. After taking a look at it and realising that spells destructive potiental could be vastly improved. Doing so the sage stuck down on the back the instructions to achieve the ultimate, ultimate spell. An improved version of Ultima. This spell is capable of destroying a boss monster in a single hit regardless of word count. However it is risky to use.The person using it has a 5050 chance of being drained of mana so much that they will die.
Species Skill
Natural Adaption
Organisation:
Never let himself be chained down to a life of mundane mediocrity of the working man.
Alignment
Chaotic Neutral
Home Continent:
Lindblum
Personality:
Clive is a very lazy individual and a wanna-be punk with a heart of gold. He does not care much for the happenings of the world unless it somehow affects him or, alternatively, asked politely by a member of the opposite sex he wishes to get to know better – in private. As the latter has rarely ever happened (of no fault of his own of course, has nothing to do with his lack of finesse with what’s appropriate and inappropriate to say). He is also a bit of a trouble maker, ending up in places he shouldn’t be and causing grief for those around him with his electrical hijinks, but he’s a nice guy once you get to know him… if you can get to know him before trying to strangle the life out of him. Those easily offended should stay clear of this ratty.
Appearance:
Clive is your very atypical Burmecian, his fur, though gray like most others of his race, is stripped with a rare rust red fur on his ears and tail. His ears would best be described as having a candy-cane like look with two strips leading up to a red tip. His tail is also unusual for a member of his race, aside from the rings of rust red fur down his tail, it also has a turf of fur at the very end instead of the smooth tip like the rest of his race. Other then those features, his eye are a light blue and he has black head hair that is neck length. He stands just around six foot in height.
Clothing: Two toned, gray and black, ivy cap that rests between his ears, and yellow lens goggles that rest around his forehead. He wears a linen and leather trimmed rust-red and black short sleeved shirt that highlights his unusual fur color. It's cut short thus exposing his belly in a rather feminine style. He wears leather armor leggings that are covered over in a loose light leather ankle length wrap, split in the left to allow easy movement and is supported by three belts. His left wrist has several coiled bands of various wire types running the length of his forearm.
Equipment:
Ol’Zappy: Gnarled long staff, wrapped in the middle for comfortable gripping with a hook carved out of the wood at the top. The hook has hanging from it two small lanterns that contain housed lightning for use in static free zones, should he happen to walk into one somehow. Clive found this particular staff one day while shifting through a junk pile outside Lindblum. He added the lanterns later, having snatched those from a local tavern in Lindblum one night. The lanterns can also act as a light in dark places, which was their original purpose at the tavern. Should Clive loose contact with Ol'Zappy for a few minutes or longer, the stored lightning can become unstable and explode with a localized Electromagnetic Pulse (EMP) which could shut down electrical equipment in the vicinity if it isn't properly shielded. Also, attempts by anyone other then Clive to touch the staff, can result in a rather nasty electrical shock. Remember, its not the volts that can kill, but the amps and there's a lot of amps in that staff.
Ol’Transducermajig : The copper gauntlet that is strapped with leather to his right arm which he uses to help channel his electricity for various other purposes then zapping the daylights out of someone. However, if he wants to zap someone he happens to have a conveniently placed make-shift 'cattle-prod' hidden inside it that he can, with a proper flick of the wrist, deploy to give a bloke a good zapping.
Note: Has a nasty tendency to cause static electricity to build, which can result in unintentional fires if the conditions are right. He also has an aversion to water, for obvious reasons.
Combat Abilities:
Level 1 Slots:
-Defibrillation: Using his 'cattle-prod', Clive channels a lightning spell into it and strikes the enemy, causing both physical damage and electrical damage to an opponent, its power is determined by the level of lightning spell used. Or, alternatively, if someone's heart stops he can try and actually defibrillate them – if they are so unfortunate for him to be around when they have a heart attack.
The Space Coyote: Somehow, when Miumi shared her memories with Clive, it created an avatar within his mind. It is combination of both Miumi’s and Clive’s personality, in the shape of a boxy red coyote that came to Clive when he lay unconscious after the battle with Miumi. The ‘space coyote’, as Clive called him, helped Clive escape from the limbo of his mind he was trapped in, as well as gave him some very important advice. Now, the ‘space coyote’ still resides deep in Clive’s subconscious and helps him on his journey.
-Tier 1: The Soundless Dawn of the Space Coyote: The space coyote is able to keep Clive’s mind clear of interference, preventing such status effects as Berserk, Confusion, or other effects that would cloud his mind. It now takes half the word count to have a chance to avoid any mind altering status effects for Clive.This clarity also has another positive effect of increasing his electrical harnessing, making his electric based attacks more powerful and controlled, doubling Thunder spells power at any tier. {Passive}
Lightning Rod: Due to Clive's innate abilities at channeling lightning and electricity he has gained a natural affinity towards the element. This affinity let's Clive absorb Thunder attacks against him to a certain extent, once his stores of electricity are at capacity, then, any further Thunder based attacks will inversely cause his lightning to increase in power for one turn per new Thunder attack but he will become unstable. He can absorb 3 tier one thunder spells, or 2 tier two, or 1.5 tier three. Or any combination there of with diminishing results (such as 1 tier one and 1 tier 3 before reaching capacity). He also can absorb uncontrolled electricity found in the environment, such as being hit by a natural lightning bolt or touching a live wire without adverse effects. {Passive/Defensive}- level 1.
Magnetic Personality: Charging his gauntlet with electric currents, Clive creates an electric magnet. This magnet attracts metallic objects to it quite successfully, allowing him to block one strike against him from an opponent using a metallic weapon – since Clive is not very strong, this doesn’t negate the force of the impact, thus all damage is turned to blunt weapon damage and is reduced to a quarter of its original strength.. This blocked weapon is then stuck to the gauntlet for one turn, rendering it useless. The opponent however is free to use any other objects at his disposal, including fists, feet, magic, objects, etc… against Clive – or if their strong enough, can fling Clive’s wiry frame around as he’s stuck to their weapon. Clive, alternatively, can force a Thunder based spell to channel through the gauntlet and into the opponents weapon, thus electrocuting the unfortunate sap stuck on the other end. This is unavoidable but negates the gauntlets magnetic properties, freeing the weapon early. Cool down of 1 thread.
Surge Protector: Using electro-magnetic properties by charging the air around himself, Clive can creature an electric based shield around his entire body – much like a half bubble. The shield repels metal projectiles and weapons, causing them to be forced away (though a fairly strong opponent could still penetrate it with limited results). It also buffers out first tier magic cast against him, except any water magic based attack will cause the shield to become unstable and disperse. This lasts for one turn, during which Clive cannot attack from inside the bubble and may only use items on himself. A Thunder based attack on the shield will recharge the shield and allow it to remain stable one turn longer – Clive cannot cast this himself. Has a cool down of 5 turns. {Level 1}.
Chain Lightning: As the name implies, Clive causes a Thunder bolt to jump between two targets at level 1. If there is only one opponent, the current is redirected back at Clive, routed through the staff and back at the opponent for a second strike. Avoiding the second hit requires 2x the word count to counter as the first, 3x if they are wearing a significant amount of metal. Cool down of 1 turn. {Activated/Offensive }
Level 2 Slots:
-The Shadowless Noon of the Space Coyote: The space coyote grants Clive the ability to see more clearly and have a greater understanding of the world around him, void of shadows and obscurity. This grants Clive two abilities; one is greater experience gain, whereby he can now earn experience every 8 words outside his home territory while out of battle, instead of the normal 10. Posting in battle or in his home territory is unaffected and remains the same. The second, because of Clive’s new understanding of the intertwined energies of the world, allows Clive to auto-dodge one attack per thread that would otherwise strike him, regardless of word count. An autohit now acts as a normal hit and must be attempted to countered as such. {Passive/Defensive}
Level 3 Slots:
-The Summoning of the Space Coyote: The space coyote and Clive have reached a symbiotic relationship of sorts. The power and abilities of the space coyote have reached the epitome and now he can manifest himself outside Clive’s mind for short periods of time (once per thread) – turning him into a strange summon of sort - or the projection of some sort of extreme psychosis, depends who you ask. The space coyote now has two abilities that can affect more than just Clive, however, which ability is used is up to the space coyote and you don’t question the space coyote. Tier 3
- The Twilight Stars of the Space Coyote: The space coyote appears on the battle field alongside Clive and unleashes a devastating multiple Flare based attack against multiple opponents. These Flares are more powerful then the normal variety, as they are imbued with space coyote magic and as such cause combat abilities to be disrupted for two turns, sealing them. If he is against one opponent, then the space coyote unleashes a Cometa style attack, sending a large star falling upon the foe, crushing them with strong gravity based damage and causes the target to loose 10% of their total earned experience in the thread up until the attack. {Activated/Offensive}
- The Trickster Moon of the Space Coyote: The space coyote will appear in the sky above the field of battle, with just his red boxy face and toothy grin, which will shine down upon all those engaged in combat like the full moon. The space coyote’s magic will wash over all, damaging the enemies with moderate space magic and inflicts Poisonaga, Curse, and… Bravery on them; while the allies will be healed of moderate wounds and be given Hasteaga, Faith and… Doom. Well, he is a coyote after all. {Activated/Defensive}
Magic
Level 1 Slots
- Thunder
- Blind
- Haste
Level 2 Slots
- Thundara
- Flare
Level 3 slots
- Thundaga
Summons:
Rammuh
Experience
502
History:
Clive was born to a family of Burmecian refugees that reside in Lindblum, his father was a soldier who never returned after the Battle of Cleyra. He never actually knew his father as his mother was pregnant with him at the time of the war. He grew up in relative obscurity in Lindblum, creating mischief with his cronies but due to his rowdy nature as a child and discovery of his innate abilities with electricity, his mother sent him off to a boarding school for the magically gifted – she really just didn’t want to deal with him anymore. Here, he was again the bane of those around him, known for his harassing of classmates and teachers alike with electrical shocks and other annoying hijinks. However, he was so gifted in the art, the school couldn't find any real reason to 'let him go', his only problem was being unable to completely contain his electrical prowess, the power is there, just not the control.
When he was 17 the school finally thought of a clever way to get rid of him yet not get rid of him - thus saving face themselves and still sucking money from his family. The dean, in an act of sheer genius, sent him on a 'quest' to further his studies into the field of electrical harnessing on the magical level and not to return till the proper time. However, that's all they told him so now he wanders from place to place trying to find what ever it is he should be seeking.
RP sample:
((From FFT:Rebirth, will adapt style to fit boards))
Clive struggles, flailing about pointlessly as he helplessly hangs upside down in Cronus's grip. He tries whacking her with the staff, but it just ends up hurting his hand more then anything.
"Well... this didn't go as I planned." He cringes looking up at what had him. "Oh gods! Why this one, of all the others, why this one!?" He frustratedly lets out in a cry. "Did you like fall into a barrel of steroids or was this a planned thing you did? You have more hair on your knuckles then I do for my entire pelt!"
Clive sighs, defeated, even at his height this thing was still overshadowing him. "Well vore really isn't one of my kinks so... um... SURPRISE!"
Clive whacks Cronus between the legs but is surprised by the lack of reaction, then he facepalms himself. "Oh right, female, sorry. Keep forgetting, you know. So..." He shrugs. "My place or yours? By the way, love what you’ve done with the place. So post-mortem."