Post by shadow on Jan 1, 2012 4:14:01 GMT
----Character Biography----[/u][/i]
Name:
Noel Vermillion
Race
Enhanced Human
Age:
18
Gender:
Female
Profession:
Guardian Corps soldier
Level 1
HP:
200
MP:
20
Gil Amount:
300
Class
Marksman
Species Skill
Jump Start: Enhanced humans start off with an additional slot to either magic or abilities
Organisation:
None (at the moment)
Alignment
Neutral, walks the thin line between good and bad (sorta)
Home Continent:
Cocoon
Personality:
Noel is a naive young girl who still has a lot to learn about everything. Her innocent and naive nature is true to the person she is underneath the seemingly cold mask she uses on a daily basis. She uses her missions as a way to help her regain her memory and to her, nothing else matters unless of course you like shopping and happen to have something cute and fuzzy with you. She loves shopping and will not hesitate to buy something for a good deal. Although she sees herself as a someone who is meant to keep the peace she will gladly put that all aside for a chance to get her memories back. She is fiercely loyal to those that she cares about and will stop at nothing to protect them.
Appearance:
In the second picture Noel is with a fellow soldier.
Equipment:
Bolverk- A seemingly ordinary pair of handguns infused with AMP technology similar to the technology that was used within her. She is capable of shifting them into a larger weapon at will and she never goes anywhere without them. They were designed as a limiter to keep her emotions under control. The AMP technology in her weapons adds 20 MP to her base stats.
Ammo- An assorted combination of Ammo that is specially made for Bolverk. Some of the ammo even has unique properties that inflict status problems...if only Noel would use them.
Combat Abilities:
Slots are determined through race and class. If class or race doesn't add any additional slots then the base number is 1. Combat abilities are abilities that for the most deal physical damage or weaken the opponent in some way ( power break).However some combat abilities may be magic based. Combat abilities are created by you. At the start you may only create a level 1 combat ability( ies) - unless you are a Lucavi-. Each level of ability is stronger than the last. Level 1 being light damage, Level 2 being Medium, and level 3 being strong. Level 2 and 3 abilities can only be obtained by upgrading your current ones with gained experience.
Level 1 Slots:
-Revolver Blast: Fires two shots while in the air to lower opponent's defense. (each shot that hits deals 10 HP damage, to block 1 shot you only need to match half of the attack word count.)
-Silencer: Fires her gun at an opponent lying on the ground or knocked out. When used on an opponent that is not grounded, this attack has a 25% chance of inflicting silence for 4 posts. (When used on a character that is not knocked out this attack deals 20 HP damage and 10 MP damage)
Level 2 Slots:
-
Level 3 Slots:
-
Magic
Magic is the power of the ancients, the ability to use the powers of the planet to heal or even to damage. Unlike combat abilities magic abilities cannot be made. Magic is premade and is listed under magic. At creation each character starts with a single magic slot, this is increased depending on race or class. A list of availble magics is in the appropriate thread. Level 2 and 3 magic abilities can only be learned if you have the corrisponding lower level spell.
Level 1 Slots
-Cure: A spell created by a maiden, who had witnessed horror that would of made even the more blackened soul feel sick and twisted, this maiden had grown up watching people around her being slaughtered, having people defending her and even noticed that no matter how hard she tried to heal them with medicinal herbs, they would countine to die, so she devoted her soul and life into creating a spell, one that could mend the body and soul and even help those who neared death, while she recorded her research in a scroll, she only finished the spell upon her own death, she got to use it once to heal a wounded rabbit. So this is a spell of healing is very basic, it creates a warmth within the soul and can help preserve life. (PvP effect- Restores 10% HP)
Level 2 Slots
-
Level 3 slots
-
Summons:
Summonings are powerful magical spirits that will aid your character in combat. You can't start with any. So leave this blank for now.
Experience
100
History:
When she woke up in the Sunleth Waterscape, she had no memory of her past and no identity. It was then that she met two people by the name of Edgar and Clair Vermillion. Shortly after they rescued her from there, they welcomed her into the family and adopted her as their own. After a few years she decided to join the ranks of the Guardian Corps. Both her physical and her academical levels weren't good enough to pass her but her scores on weaponry were the highest that had ever been recorded. Shortly before her graduation she was offered a position as a lieutenant and was in charge of intelligence and assassination. After accepting the offer, she went home to tell her family the news. They had been happy to hear the stories she told about training and her new position. With her family, she could Her past remains a mystery to her and she's forever searching for her lost memories. The key to her past is her future and her story is still waiting to be written.
RP sample:
Run. That was all they could do. Run and hide. But she'd find them. She always did. Or at least that's how it had been before that last mission.
She looked at the horizon and watched as the sun set slowly and peacefully. She had failed her last mission even though it had been just like all her other missions. She had been sent to apprehend and return one of her comrades who had taken off suddenly. Normally a mission like this was easy, after all, her normal missions were usually assassinations. She sighed and looked away. She knew what was in store for her when she returned to the compound and reported in but here before her was an option she had never considered. Failure was not something she tolerated well and the only way she could ever return without being ridiculed was if she completed her mission. It's settled then she thought calmly, I'll find him and bring him back. No matter where he goes. I have to find him.
The decision was made and her path was set. With this in mind, she turned her back to the last glimmer of sunshine and set off on her search. This time she wasn't coming back, at least not until he was found.
Name:
Noel Vermillion
Race
Enhanced Human
Age:
18
Gender:
Female
Profession:
Guardian Corps soldier
Level 1
HP:
200
MP:
20
Gil Amount:
300
Class
Marksman
Species Skill
Jump Start: Enhanced humans start off with an additional slot to either magic or abilities
Organisation:
None (at the moment)
Alignment
Neutral, walks the thin line between good and bad (sorta)
Home Continent:
Cocoon
Personality:
Noel is a naive young girl who still has a lot to learn about everything. Her innocent and naive nature is true to the person she is underneath the seemingly cold mask she uses on a daily basis. She uses her missions as a way to help her regain her memory and to her, nothing else matters unless of course you like shopping and happen to have something cute and fuzzy with you. She loves shopping and will not hesitate to buy something for a good deal. Although she sees herself as a someone who is meant to keep the peace she will gladly put that all aside for a chance to get her memories back. She is fiercely loyal to those that she cares about and will stop at nothing to protect them.
Appearance:
In the second picture Noel is with a fellow soldier.
Equipment:
Bolverk- A seemingly ordinary pair of handguns infused with AMP technology similar to the technology that was used within her. She is capable of shifting them into a larger weapon at will and she never goes anywhere without them. They were designed as a limiter to keep her emotions under control. The AMP technology in her weapons adds 20 MP to her base stats.
Ammo- An assorted combination of Ammo that is specially made for Bolverk. Some of the ammo even has unique properties that inflict status problems...if only Noel would use them.
Combat Abilities:
Slots are determined through race and class. If class or race doesn't add any additional slots then the base number is 1. Combat abilities are abilities that for the most deal physical damage or weaken the opponent in some way ( power break).However some combat abilities may be magic based. Combat abilities are created by you. At the start you may only create a level 1 combat ability( ies) - unless you are a Lucavi-. Each level of ability is stronger than the last. Level 1 being light damage, Level 2 being Medium, and level 3 being strong. Level 2 and 3 abilities can only be obtained by upgrading your current ones with gained experience.
Level 1 Slots:
-Revolver Blast: Fires two shots while in the air to lower opponent's defense. (each shot that hits deals 10 HP damage, to block 1 shot you only need to match half of the attack word count.)
-Silencer: Fires her gun at an opponent lying on the ground or knocked out. When used on an opponent that is not grounded, this attack has a 25% chance of inflicting silence for 4 posts. (When used on a character that is not knocked out this attack deals 20 HP damage and 10 MP damage)
Level 2 Slots:
-
Level 3 Slots:
-
Magic
Magic is the power of the ancients, the ability to use the powers of the planet to heal or even to damage. Unlike combat abilities magic abilities cannot be made. Magic is premade and is listed under magic. At creation each character starts with a single magic slot, this is increased depending on race or class. A list of availble magics is in the appropriate thread. Level 2 and 3 magic abilities can only be learned if you have the corrisponding lower level spell.
Level 1 Slots
-Cure: A spell created by a maiden, who had witnessed horror that would of made even the more blackened soul feel sick and twisted, this maiden had grown up watching people around her being slaughtered, having people defending her and even noticed that no matter how hard she tried to heal them with medicinal herbs, they would countine to die, so she devoted her soul and life into creating a spell, one that could mend the body and soul and even help those who neared death, while she recorded her research in a scroll, she only finished the spell upon her own death, she got to use it once to heal a wounded rabbit. So this is a spell of healing is very basic, it creates a warmth within the soul and can help preserve life. (PvP effect- Restores 10% HP)
Level 2 Slots
-
Level 3 slots
-
Summons:
Summonings are powerful magical spirits that will aid your character in combat. You can't start with any. So leave this blank for now.
Experience
100
History:
When she woke up in the Sunleth Waterscape, she had no memory of her past and no identity. It was then that she met two people by the name of Edgar and Clair Vermillion. Shortly after they rescued her from there, they welcomed her into the family and adopted her as their own. After a few years she decided to join the ranks of the Guardian Corps. Both her physical and her academical levels weren't good enough to pass her but her scores on weaponry were the highest that had ever been recorded. Shortly before her graduation she was offered a position as a lieutenant and was in charge of intelligence and assassination. After accepting the offer, she went home to tell her family the news. They had been happy to hear the stories she told about training and her new position. With her family, she could Her past remains a mystery to her and she's forever searching for her lost memories. The key to her past is her future and her story is still waiting to be written.
RP sample:
Run. That was all they could do. Run and hide. But she'd find them. She always did. Or at least that's how it had been before that last mission.
She looked at the horizon and watched as the sun set slowly and peacefully. She had failed her last mission even though it had been just like all her other missions. She had been sent to apprehend and return one of her comrades who had taken off suddenly. Normally a mission like this was easy, after all, her normal missions were usually assassinations. She sighed and looked away. She knew what was in store for her when she returned to the compound and reported in but here before her was an option she had never considered. Failure was not something she tolerated well and the only way she could ever return without being ridiculed was if she completed her mission. It's settled then she thought calmly, I'll find him and bring him back. No matter where he goes. I have to find him.
The decision was made and her path was set. With this in mind, she turned her back to the last glimmer of sunshine and set off on her search. This time she wasn't coming back, at least not until he was found.