Post by daisuke007 on Feb 18, 2012 22:43:09 GMT
----Character Biography----[/u][/i]
Name:
Squall Leonhart
Race
Human
Age:
17
Gender:
Male
Profession:
SeeD Mercenary
Level 1
HP:
150HP
MP:
50MP
Gil Amount:
100
Class
Knight
Species Skill
Quick Learner: A 10% discount to Upgrades on magic and abilities.
Organisation:
SeeD
Alignment
Neutral Good
Home Continent:
Balamb Garden
Personality:
Squall is generally cold and brooding. He rarely speaks and is never really seen with a smile on his face. He frequently speaks two himself and generally expresses himself through his own thoughts. Leadership is another think Squall generally dislikes. He doesn't enjoy leading others or having others look up to him for orders. He deliberately acts this way to push others away.
However, despite this cold attitude, Squall can be caring. Protective of anything he holds dear, he lets nothing stop him. He and others compare him to a lone wolf. He enjoys to be alone and has the attitude of fending for himself. Mentioned earlier, Squall does not like to become a leader. However, when duty calls, he does what he has to do. He has a no nonesense approach to everything. He is also generally calm and rarely loses his cool. Knowing this, others tend to trust and accompany him, much to his dismay.
Appearance:
Equipment:
Combat Abilities:
Slots are determined through race and class. If class or race doesn't add any additional slots then the base number is 1. Combat abilities are abilities that for the most deal physical damage or weaken the opponent in some way ( power break).However some combat abilities may be magic based. Combat abilities are created by you. At the start you may only create a level 1 combat ability( ies) - unless you are a Lucavi-. Each level of ability is stronger than the last. Level 1 being light damage, Level 2 being Medium, and level 3 being strong. Level 2 and 3 abilities can only be obtained by upgrading your current ones with gained experience.
Level 1 Slots:
Rough Divide: Squall charges forward and slices an enemy with a diagonal upwards cut, causing an explosion that damages them. This move takes 50 Hp from the opponent.
Fated Circle: Squall jumps up into the air while charging energy into his gunblade. At the peak of his jump he spins in a circle, releasing a shockwave that damages all enemies around. This move causes 30 Hp damage to all it hits. It also drains 10 Mp from Squall and also gives him 1 auto block.
Level 2 Slots:
-
Level 3 Slots:
-
Magic
Magic is the power of the ancients, the ability to use the powers of the planet to heal or even to damage. Unlike combat abilities magic abilities cannot be made. Magic is premade and is listed under magic. At creation each character starts with a single magic slot, this is increased depending on race or class. A list of availble magics is in the appropriate thread. Level 2 and 3 magic abilities can only be learned if you have the corrisponding lower level spell.
Level 1 Slots
Fire
Level 2 Slots
-
Level 3 slots
-
Summons:
None
Experience
None
History:
RP sample:
Finally a short sample on how you will play this character. One paragraph minimum.