Post by Eggiwegs on Feb 20, 2012 21:58:45 GMT
----Character Biography----[/u][/i]
Name:
Clive, just Clive
Race
Native - Burmecian
Age:
19
Gender:
Male
Profession:
Master wanderer, journeyman punk, apprentice womanizer.
Level 5
HP:
Hp 155
MP:
Mp 275
Gil Amount:
100
Class
Blackmage
Species Skill
Natural Adaption
Organisation:
Never let himself be chained down to a life of mundane mediocrity of the working man.
Alignment
Chaotic Neutral
Home Continent:
Lindblum
Personality:
Clive is a very lazy individual and a wanna-be punk with a heart of gold. He does not care much for the happenings of the world unless it somehow affects him or, alternatively, asked politely by a member of the opposite sex he wishes to get to know better – in private. As the latter has rarely ever happened (of no fault of his own of course, has nothing to do with his lack of finesse with what’s appropriate and inappropriate to say). He is also a bit of a trouble maker, ending up in places he shouldn’t be and causing grief for those around him with his electrical hijinks, but he’s a nice guy once you get to know him… if you can get to know him before trying to strangle the life out of him. Those easily offended should stay clear of this ratty.
Appearance:
Clive is your very atypical Burmecian, his fur, though gray like most others of his race, is stripped with a rare rust red fur on his ears and tail. His ears would best be described as having a candy-cane like look with two strips leading up to a red tip. His tail is also unusual for a member of his race, aside from the rings of rust red fur down his tail, it also has a turf of fur at the very end instead of the smooth tip like the rest of his race. Other then those features, his eye are a light blue and he has black head hair that is neck length. He stands just around six foot in height.
Clothing: Two toned, gray and black, ivy cap that rests between his ears, and yellow lens goggles that rest around his forehead. He wears a linen and leather trimmed rust-red and black short sleeved shirt that highlights his unusual fur color. It's cut short thus exposing his belly in a rather feminine style. He wears leather armor leggings that are covered over in a loose light leather ankle length wrap, split in the left to allow easy movement and is supported by three belts. His left wrist has several coiled bands of various wire types running the length of his forearm.
Equipment:
Ol’Zappy: Gnarled long staff, wrapped in the middle for comfortable gripping with a hook carved out of the wood at the top. The hook has hanging from it two small lanterns that contain housed lightning for use in static free zones, should he happen to walk into one somehow. Clive found this particular staff one day while shifting through a junk pile outside Lindblum. He added the lanterns later, having snatched those from a local tavern in Lindblum one night. The lanterns can also act as a light in dark places, which was their original purpose at the tavern. Should Clive loose contact with Ol'Zappy for a few minutes or longer, the stored lightning can become unstable and explode with a localized Electromagnetic Pulse (EMP) which could shut down electrical equipment in the vicinity if it isn't properly shielded. Also, attempts by anyone other than Clive to touch the staff, can result in a rather nasty electrical shock. Remember, it’s not the volts that can kill, but the amps and there's a lot of amps in that staff. The staff itself allows Clive to cast three Thunder spells without mp cost. He could also probably try and hit you with it as a last resort.
Effects:
-EMP: Voiding the built up energy inside, can instead shut down most electronic devices in the direct vicinity.
Ol’Transducermajig : The copper gauntlet that is strapped with leather to his right arm which he uses to help channel his electricity for various other purposes then zapping the daylights out of someone. However, if he wants to zap someone he happens to have a conveniently placed make-shift 'cattle-prod' hidden inside it that he can, with a proper flick of the wrist, deploy to give a bloke a good zapping.
Engraved ring: An unusual ring given to him by a stranger after a unexpected side-trek through the castle of Alexandria following the Tantalus Theater Troupe play.
*Note*: Has a nasty tendency to cause static electricity to build, which can result in unintentional fires if the conditions are right. He also has an aversion to water, for obvious reasons.
Combat Abilities:
Level 1 Slots:
-Defibrillation: Using his 'cattle-prod', Clive channels a lightning spell into it and physically strikes the enemy, causing both physical damage and electrical damage to an opponent, its power is determined by the level of lightning spell used. Or, alternatively, if someone's heart stops he can try and actually defibrillate them – if they are so unfortunate for him to be around when they have a heart attack. Mp cost: 20
Lightning Rod: Due to Clive's innate abilities at channeling lightning and electricity he has gained a natural affinity towards the element. This affinity let's Clive absorb Thunder attacks against him, store the bent up power and enhance his own Thunder. Anything above and beyond, he becomes overloaded and must cast an overcharged Thunder-based spell in the next turn or suffer 25hp damage per turn. Mp cost: Passive/normal cost of spells.
Magnetic Personality: Charging his gauntlet with electric currents, Clive creates an electric magnet. This magnet attracts metallic objects to it quite successfully, allowing him to block one strike against him from an opponent using a metallic weapon. Mp cost: 25
Surge Protector: Using electro-magnetic properties by charging the air around himself, Clive can create an electric based shield around his entire body – much like a half bubble. The shield repels metal projectiles and weapons, causing them to be forced away. It also buffers out first tier magic cast against him, except any water magic based attack will cause the shield to become unstable and disperse, unable to recast for 5 rounds. This lasts for one round, during which Clive must focus and cannot react. A Thunder based attack on the shield will recharge the shield and allow it to remain stable one turn longer – Clive cannot cast this himself. Mp cost: 35
Chain Lightning: As the name implies, Clive causes a Thunder bolt to jump between two targets at level 1. If there is only one opponent, the current is redirected back at Clive, routed through the staff and back at the opponent for a second strike. Mp cost: 20
Yellow Curry: Clive's hunt for the perfect curry has granted him an increased tolerance to all things hot and spicy. This weaker tolerance grants Clive an immunity to Silence and Blind effects; now you'll never get him to shut up or stop ogling you. Mp cost: Passive
The Space Coyote: Somehow, when Miumi shared her memories with Clive, it created an avatar within his mind. It is combination of both Miumi’s and Clive’s personality, in the shape of a boxy red coyote that came to Clive when he lay unconscious after the battle with Miumi. The ‘space coyote’, as Clive called him, helped Clive escape from the limbo of his mind he was trapped in, as well as gave him some very important advice. Now, the ‘space coyote’ still resides deep in Clive’s subconscious and helps him on his journey. Mp cost: Passive
Level 2 Slots:
-Magnetic Aura: As with the first tier, Clive has also gained some electroconesius abilities through his electrical harnessing and natural adaption to the element. He can now manipulate small to medium sized metallic objects, including weapons, projectiles, and shields. Mp: Passive
Brown Curry: With increased tolerance for hotter curry, Clive can now barely feel the heat from the spice and as such cannot feel the heat from attacks either. Mp: Passive
The Shadowless Noon of the Space Coyote: The space coyote grants Clive the ability to see more clearly and have a greater understanding of the world around him, void of shadows and obscurity because there truly nothing to be afraid of in the dark. Mp: Passive
Level 3 Slots:
-The Summoning of the Space Coyote: The space coyote and Clive have reached a symbiotic relationship of sorts. The power and abilities of the space coyote have reached the epitome and now he can manifest himself outside Clive’s mind for short periods of time (once per thread) – turning him into a strange summon of sort - or the projection of some sort of extreme psychosis, depends who you ask. The space coyote now has two abilities that can affect more than just Clive, however, which ability is used is up to the space coyote and you don’t question the space coyote. {Admin choice}
Class Evolution:
Guardian (Omni class)
Wizard
Magic
Level 1 Slots
- Thunder
- Blind
- Haste
-Fire
Level 2 Slots
- Thundara
- Flare
Level 3 slots
- Thundaga
Summons:
- Rammuh: 200Hp AoE damage. 150Mp cost
Experience
606
History:
Clive was born to a family of Burmecian refugees that reside in Lindblum, his father was a soldier who never returned after the Battle of Cleyra. He never actually knew his father as his mother was pregnant with him at the time of the war. He grew up in relative obscurity in Lindblum, creating mischief with his cronies but due to his rowdy nature as a child and discovery of his innate abilities with electricity, his mother sent him off to a boarding school for the magically gifted – she really just didn’t want to deal with him anymore. Here, he was again the bane of those around him, known for his harassing of classmates and teachers alike with electrical shocks and other annoying hijinks. However, he was so gifted in the art, the school couldn't find any real reason to 'let him go', his only problem was being unable to completely contain his electrical prowess, the power is there, just not the control.
When he was 17 the school finally thought of a clever way to get rid of him yet not get rid of him - thus saving face themselves and still sucking money from his family. The dean, in an act of sheer genius, sent him on a 'quest' to further his studies into the field of electrical harnessing on the magical level and not to return till the proper time. However, that's all they told him so now he wanders from place to place trying to find what ever it is he should be seeking.
RP sample:
((From FFT:Rebirth, will adapt style to fit boards))
Clive struggles, flailing about pointlessly as he helplessly hangs upside down in Cronus's grip. He tries whacking her with the staff, but it just ends up hurting his hand more than anything.
"Well... this didn't go as I planned." He cringes looking up at what had him. "Oh gods! Why this one, of all the others, why this one!?" He frustratedly lets out in a cry. "Did you like fall into a barrel of steroids or was this a planned thing you did? You have more hair on your knuckles then I do for my entire pelt!
Clive sighs, defeated, even at his height this thing was still overshadowing him. "Well vore really isn't one of my kinks so... um... SURPRISE!"
Clive whacks Cronus between the legs but is surprised by the lack of reaction, then he facepalms himself. "Oh right, female, sorry. Keep forgetting, you know. So..." He shrugs. "My place or yours? By the way, love what you’ve done with the place. So post-mortem."
Name:
Clive, just Clive
Race
Native - Burmecian
Age:
19
Gender:
Male
Profession:
Master wanderer, journeyman punk, apprentice womanizer.
Level 5
HP:
Hp 155
MP:
Mp 275
Gil Amount:
100
Class
Blackmage
Species Skill
Natural Adaption
Organisation:
Never let himself be chained down to a life of mundane mediocrity of the working man.
Alignment
Chaotic Neutral
Home Continent:
Lindblum
Personality:
Clive is a very lazy individual and a wanna-be punk with a heart of gold. He does not care much for the happenings of the world unless it somehow affects him or, alternatively, asked politely by a member of the opposite sex he wishes to get to know better – in private. As the latter has rarely ever happened (of no fault of his own of course, has nothing to do with his lack of finesse with what’s appropriate and inappropriate to say). He is also a bit of a trouble maker, ending up in places he shouldn’t be and causing grief for those around him with his electrical hijinks, but he’s a nice guy once you get to know him… if you can get to know him before trying to strangle the life out of him. Those easily offended should stay clear of this ratty.
Appearance:
Clive is your very atypical Burmecian, his fur, though gray like most others of his race, is stripped with a rare rust red fur on his ears and tail. His ears would best be described as having a candy-cane like look with two strips leading up to a red tip. His tail is also unusual for a member of his race, aside from the rings of rust red fur down his tail, it also has a turf of fur at the very end instead of the smooth tip like the rest of his race. Other then those features, his eye are a light blue and he has black head hair that is neck length. He stands just around six foot in height.
Clothing: Two toned, gray and black, ivy cap that rests between his ears, and yellow lens goggles that rest around his forehead. He wears a linen and leather trimmed rust-red and black short sleeved shirt that highlights his unusual fur color. It's cut short thus exposing his belly in a rather feminine style. He wears leather armor leggings that are covered over in a loose light leather ankle length wrap, split in the left to allow easy movement and is supported by three belts. His left wrist has several coiled bands of various wire types running the length of his forearm.
Equipment:
Ol’Zappy: Gnarled long staff, wrapped in the middle for comfortable gripping with a hook carved out of the wood at the top. The hook has hanging from it two small lanterns that contain housed lightning for use in static free zones, should he happen to walk into one somehow. Clive found this particular staff one day while shifting through a junk pile outside Lindblum. He added the lanterns later, having snatched those from a local tavern in Lindblum one night. The lanterns can also act as a light in dark places, which was their original purpose at the tavern. Should Clive loose contact with Ol'Zappy for a few minutes or longer, the stored lightning can become unstable and explode with a localized Electromagnetic Pulse (EMP) which could shut down electrical equipment in the vicinity if it isn't properly shielded. Also, attempts by anyone other than Clive to touch the staff, can result in a rather nasty electrical shock. Remember, it’s not the volts that can kill, but the amps and there's a lot of amps in that staff. The staff itself allows Clive to cast three Thunder spells without mp cost. He could also probably try and hit you with it as a last resort.
Effects:
-EMP: Voiding the built up energy inside, can instead shut down most electronic devices in the direct vicinity.
Ol’Transducermajig : The copper gauntlet that is strapped with leather to his right arm which he uses to help channel his electricity for various other purposes then zapping the daylights out of someone. However, if he wants to zap someone he happens to have a conveniently placed make-shift 'cattle-prod' hidden inside it that he can, with a proper flick of the wrist, deploy to give a bloke a good zapping.
Engraved ring: An unusual ring given to him by a stranger after a unexpected side-trek through the castle of Alexandria following the Tantalus Theater Troupe play.
Ramuh's Eye: A gift from the Eidolon Ramuh, how it came to the lady who gave it to clive is unknown. It bistows its powers to its wearer, so whenever the wearer is rendered under 25% of their max HP the Ring casts Nul-Thunder to protect the wearer.
*Note*: Has a nasty tendency to cause static electricity to build, which can result in unintentional fires if the conditions are right. He also has an aversion to water, for obvious reasons.
Combat Abilities:
Level 1 Slots:
-Defibrillation: Using his 'cattle-prod', Clive channels a lightning spell into it and physically strikes the enemy, causing both physical damage and electrical damage to an opponent, its power is determined by the level of lightning spell used. Or, alternatively, if someone's heart stops he can try and actually defibrillate them – if they are so unfortunate for him to be around when they have a heart attack. Mp cost: 20
Effect:+10hp damage added to the type of Thunder spell used in conjunction.
Lightning Rod: Due to Clive's innate abilities at channeling lightning and electricity he has gained a natural affinity towards the element. This affinity let's Clive absorb Thunder attacks against him, store the bent up power and enhance his own Thunder. Anything above and beyond, he becomes overloaded and must cast an overcharged Thunder-based spell in the next turn or suffer 25hp damage per turn. Mp cost: Passive/normal cost of spells.
Effect:Clive absorbs part of the energy of Thunder spells that hit him, every time he is hit by a foes thunder spell his next Thunder spells damage is increased by 10, however he can only store two charges before he is overloaded and the energy explodes dealing more damage to him.
Magnetic Personality: Charging his gauntlet with electric currents, Clive creates an electric magnet. This magnet attracts metallic objects to it quite successfully, allowing him to block one strike against him from an opponent using a metallic weapon. Mp cost: 25
Effect:Can automatically block two attacks without word count.
Surge Protector: Using electro-magnetic properties by charging the air around himself, Clive can create an electric based shield around his entire body – much like a half bubble. The shield repels metal projectiles and weapons, causing them to be forced away. It also buffers out first tier magic cast against him, except any water magic based attack will cause the shield to become unstable and disperse, unable to recast for 5 rounds. This lasts for one round, during which Clive must focus and cannot react. A Thunder based attack on the shield will recharge the shield and allow it to remain stable one turn longer – Clive cannot cast this himself. Mp cost: 35
Effect:Generate a bubble shield of electromagnetism that blocks first tier magic and standard attacks for one turn. Can be dispelled by a Water spell, or recharged for an additional round if struck by an outside Thunder source. Clive cannot attack from inside.
Chain Lightning: As the name implies, Clive causes a Thunder bolt to jump between two targets at level 1. If there is only one opponent, the current is redirected back at Clive, routed through the staff and back at the opponent for a second strike. Mp cost: 20
Yellow Curry: Clive's hunt for the perfect curry has granted him an increased tolerance to all things hot and spicy. This weaker tolerance grants Clive an immunity to Silence and Blind effects; now you'll never get him to shut up or stop ogling you. Mp cost: Passive
The Space Coyote: Somehow, when Miumi shared her memories with Clive, it created an avatar within his mind. It is combination of both Miumi’s and Clive’s personality, in the shape of a boxy red coyote that came to Clive when he lay unconscious after the battle with Miumi. The ‘space coyote’, as Clive called him, helped Clive escape from the limbo of his mind he was trapped in, as well as gave him some very important advice. Now, the ‘space coyote’ still resides deep in Clive’s subconscious and helps him on his journey. Mp cost: Passive
-Tier 1: The Soundless Dawn of the Space Coyote: The space coyote is able to keep Clive’s mind clear of interference, preventing such status effects as Berserk, Confusion, or other effects that would cloud his mind. He also has greater control and refinement over his electricity.
Level 2 Slots:
-Magnetic Aura: As with the first tier, Clive has also gained some electroconesius abilities through his electrical harnessing and natural adaption to the element. He can now manipulate small to medium sized metallic objects, including weapons, projectiles, and shields. Mp: Passive
Effect: Clive gains an additional two blocks against weapons.
Brown Curry: With increased tolerance for hotter curry, Clive can now barely feel the heat from the spice and as such cannot feel the heat from attacks either. Mp: Passive
Effect: Renders Clive immune to all fire based CAs, and spells such as Burn or Fire.
The Shadowless Noon of the Space Coyote: The space coyote grants Clive the ability to see more clearly and have a greater understanding of the world around him, void of shadows and obscurity because there truly nothing to be afraid of in the dark. Mp: Passive
Effect:Immunity to Dark-based spells.
Level 3 Slots:
-The Summoning of the Space Coyote: The space coyote and Clive have reached a symbiotic relationship of sorts. The power and abilities of the space coyote have reached the epitome and now he can manifest himself outside Clive’s mind for short periods of time (once per thread) – turning him into a strange summon of sort - or the projection of some sort of extreme psychosis, depends who you ask. The space coyote now has two abilities that can affect more than just Clive, however, which ability is used is up to the space coyote and you don’t question the space coyote. {Admin choice}
- The Twilight Stars of the Space Coyote: The space coyote appears on the battle field alongside Clive and unleashes a devastating multiple Flare based attack against multiple opponents. These Flares are more powerful than the normal variety, as they are imbued with space coyote magic and as such cause spells to be disrupted for two turns, sealing them. If he is against one opponent, then the space coyote unleashes a Cometa style attack, sending a large star falling upon the foe, crushing them with strong gravity based damage (80 damage) and drains targets MP by half. Mp: 150
-The Trickster Moon of the Space Coyote: The space coyote will appear in the sky above the field of battle, with just his red boxy face and toothy grin, which will shine down upon all those engaged in combat like the full moon. The space coyote’s magic will wash over all, damaging the enemies with moderate space magic (-100hp) and inflicts Poison, Virus, and… Brave on them; while the allies will be healed of moderate wounds (+100hp) and be given Haste, Clear and… Doom. Well, he is a coyote after all. Mp: 300
Class Evolution:
Guardian (Omni class)
The Shield:
Guardians have learnt that during their travels with a Summoner, they are needed to throw themselves infront of danger to protect their charge, thus forcing them to toughen up. Thier Max HP is increased by 30
Cover:
Guardians can intercept any blow intended for their summoner. Thus they can block an attack aimed at an ally. If they do this, they suffer the full effects of the attack.
The Sword:
Guardians know that they will often have to fight to protect their summoner, whether it is against Fiends or against other races they do it without hesitation. They deal 10 more damage in threads with their summoner.
Wizard
Black Magic Plus:
A Wizard's black magic spells are stronger than a normal mages spells. Each spell deals 10 damage more.
Giga Flare: By infusing the flare spell with lightning element, and additional fire element. This Wizard creates a powerful new spell capable of the same kind of damage, but in a wider area of effect. Spell targets all opponents.
Double:
A Wizard can inflict a target with the Double Status. A Target that is affected by the double spell can cast 2 spells a round for the cost of the most expensive spell. This lasts for 3 rounds. Costs 20MP
Magic
Level 1 Slots
- Thunder
- Blind
- Haste
-Fire
Level 2 Slots
- Thundara
- Flare
Level 3 slots
- Thundaga
Summons:
- Rammuh: 200Hp AoE damage. 150Mp cost
Experience
606
History:
Clive was born to a family of Burmecian refugees that reside in Lindblum, his father was a soldier who never returned after the Battle of Cleyra. He never actually knew his father as his mother was pregnant with him at the time of the war. He grew up in relative obscurity in Lindblum, creating mischief with his cronies but due to his rowdy nature as a child and discovery of his innate abilities with electricity, his mother sent him off to a boarding school for the magically gifted – she really just didn’t want to deal with him anymore. Here, he was again the bane of those around him, known for his harassing of classmates and teachers alike with electrical shocks and other annoying hijinks. However, he was so gifted in the art, the school couldn't find any real reason to 'let him go', his only problem was being unable to completely contain his electrical prowess, the power is there, just not the control.
When he was 17 the school finally thought of a clever way to get rid of him yet not get rid of him - thus saving face themselves and still sucking money from his family. The dean, in an act of sheer genius, sent him on a 'quest' to further his studies into the field of electrical harnessing on the magical level and not to return till the proper time. However, that's all they told him so now he wanders from place to place trying to find what ever it is he should be seeking.
RP sample:
((From FFT:Rebirth, will adapt style to fit boards))
Clive struggles, flailing about pointlessly as he helplessly hangs upside down in Cronus's grip. He tries whacking her with the staff, but it just ends up hurting his hand more than anything.
"Well... this didn't go as I planned." He cringes looking up at what had him. "Oh gods! Why this one, of all the others, why this one!?" He frustratedly lets out in a cry. "Did you like fall into a barrel of steroids or was this a planned thing you did? You have more hair on your knuckles then I do for my entire pelt!
Clive sighs, defeated, even at his height this thing was still overshadowing him. "Well vore really isn't one of my kinks so... um... SURPRISE!"
Clive whacks Cronus between the legs but is surprised by the lack of reaction, then he facepalms himself. "Oh right, female, sorry. Keep forgetting, you know. So..." He shrugs. "My place or yours? By the way, love what you’ve done with the place. So post-mortem."