Post by grave on Feb 17, 2011 2:17:57 GMT
----Character Biography----[/u][/i]
Name:
Grave
Race
Lucavi (GHOST class Demonic Aberration)
Age:
5 years (looks 25)
Gender:
Male
Profession:
None
Class
Knight
Species Skill
Demonic Blood
Organisation:
None
Alignment
Neutral
Home Continent:
Midgar
Personality:
Grave is a coward. He will run and hide from everyone, no matter what they did. He would rather flee than fight. Even though he fears just about everything, he is fascinated by everything as well. If it won't hurt him, he'll see what it is. Having only recently escaped, everything looks new to him. If it is a threat, he will try to scare it off by phasing in and out of the Living Realm at will. If it attacks, he will strike back. He cannot use the phasing in combat, as he needs to concentrate on the action and the action alone.
The ghostly essences he was grown and mutated with compel him to wander graveyards, abandoned places, and other haunting scenery where hardly anyone appears. It also gives him the near-uncontrollable urges to sing haunting songs to the spirits that lurk in those places. These sound one way, because only he can hear the return songs. When not in these places, the voices sound like incoherent babble, constantly having to speak but not make sense, keeping him awake at night and forcing him to move around in an attempt to finally spend the extra energy, and go to sleep.
Appearance:
Grave is a seven foot tall demonic-looking creature with elegant, S-shaped horns curving back and up from the middle-edges of his scalp. Taloned fingers, clawed feet, magnificent devilish black wings (tattered at the edges), and an arrow-tipped, prehensile black tail finish off his demon resemblance. Short, onyx-dark hair, piercing emerald eyes, and skin paler than a corpse contradict each other. Even the scientists could not figure out if he was healthy or dying. Sharp teeth, coupled with fangs, give him a serious flesh-ripping bite.
His skin is lacerated with many scars, but these scars are patterned in such a way that they resemble the stitch-work of an old ragdoll. This does nothing to deduct from his features. His face belies his age. He seems twenty-five.
Grave's clothing is rather pitiful. The scientists only gave him gray rags that barely pass for clothes.
Equipment:
None
Combat Abilities:
Slots are determined through race and class. If class or race doesn't add any additional slots then the base number is 1. Combat abilities are abilities that for the most deal physical damage or weaken the opponent in some way ( power break).However some combat abilities may be magic based. Combat abilities are created by you. At the start you may only create a level 1 combat ability( ies) - unless you are a Lucavi-. Each level of ability is stronger than the last. Level 1 being light damage, Level 2 being Medium, and level 3 being strong. Level 2 and 3 abilities can only be obtained by upgrading your current ones with gained experience.
Level 1 Slots:
- Ghoul Claws: Grave cuts the air in an X fashion, twisting the air and shadows to create moving, curved shadow blades in the shape of an X. Grave also has an alternative with this technique. He can either use it in an X pattern, or one slash after the other. This is Line of Sight, so he has to see his enemy before executing this move. He is much more likely to miss if trying to hit the enemy blind.
- Spiritual Calling: Grave sings a lyric-less, haunting song to the spirits of the dead, calling on their services to heal those who need healing. The allies will be surrounded in a dark fog, healing their wounds. The ghosts need a sacrifice, and will take Grave's health away equivalent to how much healing is done to his allies. The more he sings, the more healing is done, until he can't sing or even stand up anymore. When he stops singing, the healing stops, as well as the spirits' need for a sacrifice for their services. The healing can range from minor cuts, to mortal wounds. It cannot revive the dead. (This channeled ability heals for .3 health, at the cost of .3 health... at least until he improves on it.)
Level 2 Slots:
- Haunting Howl: Grave simply shrieks a glass-shattering howl, lowering the defense of enemies by half. It can ring in a few ears, and maybe temporarily deafen if close enough to him. The howl also tends to linger and hang in the air.... (Lasts for 3 posts before it wears off. PVP use - .5 increase to damage taken by the inflicted.)
Level 3 Slots:
-
Magic
Magic is the power of the ancients, the ability to use the powers of the planet to heal or even to damage. Unlike combat abilities magic abilities cannot be made. Magic is premade and is listed under magic. At creation each character starts with a single magic slot, this is increased depending on race or class. A list of availble magics is in the appropriate thread. Level 2 and 3 magic abilities can only be learned if you have the corrisponding lower level spell.
Level 1 Slots
- Blizzard
Level 2 Slots
-
Level 3 slots
-
Summons:
Summonings are powerful magical spirits that will aid your character in combat. You can't start with any. So leave this blank for now.
Experience
[Leave as blank]
History:
Grave was created in hopes of a scientific breakthrough. A lesser known laboratory company had a scientist who wanted to see if it were possible to get the supernatural in a tangible state. It would revolutionize warfare, having untouchable armies that can deal devastating damage in the process. With Grave's making, that was possible. Unfortunately for the company, the aberration proved to be mentally unstable. He would not follow anyone's orders, and had to be locked up most of the time. The head scientist thought beating him into submission would work, but that only made him cowardly. It made the testing worse, because now instead of lashing out in a predictable fashion, he would flee from it entirely! It also earned him many scars, and said scars resembled the stitchings from an old ragdoll, giving him the nickname Ragdoll from the workers. The more he spent locked up, the smarter he became from eavesdropping on the conversations from the scientists. This included big term words and what they meant based on how they were used in the sentence.
Their intentions were to weaponize him and bring a monopoly to Gaia with his Ghosting talents.
They had pegged him as a thing. A beast without a brain. He proved them all wrong when he eventually escaped the lab, taking their paranormal breakthrough with him. Sure, he was grown in a test tube, yeah he never learned how to read or write, but he wasn't dumb.
After he escaped, he made his home in the Train Graveyard, away from prying eyes and accusing fingers.
RP sample:
He was not sure what it was.
Grave stared at the furry thing for a while. It made a strange noise, then stretched, licking it's fur. It made the same noise again, this time directed at him. He tried to meow back at the furry animal. It made another odd noise. This time, it kept making this noise, unlike the last one. Wait... he recognized this noise. An animal in the lab was doing the same kind of noise. What did that scientist call it? Purring? Yeah, it was purring!
The cat stared at the experiment for a while, mewed again, then walked off. Grave followed the cat out of curiosity. He stopped when said cat hissed at him, then recoiled when the cat scratched him across the nose. The gray feline darted off in the other direction, obviously not wanting to be followed. He rubbed the end of his nose, making sure there wasn't any blood. Nope, no blood, but it still hurt. He made a note to himself to never approach purring things.
He slunk back to his own sleeping spot, curling up to sleep, wings draped over him like blankets. It would be only a couple hours before he woke again from the constant babbling in his ears....
Name:
Grave
Race
Lucavi (GHOST class Demonic Aberration)
Age:
5 years (looks 25)
Gender:
Male
Profession:
None
Class
Knight
Species Skill
Demonic Blood
Organisation:
None
Alignment
Neutral
Home Continent:
Midgar
Personality:
Grave is a coward. He will run and hide from everyone, no matter what they did. He would rather flee than fight. Even though he fears just about everything, he is fascinated by everything as well. If it won't hurt him, he'll see what it is. Having only recently escaped, everything looks new to him. If it is a threat, he will try to scare it off by phasing in and out of the Living Realm at will. If it attacks, he will strike back. He cannot use the phasing in combat, as he needs to concentrate on the action and the action alone.
The ghostly essences he was grown and mutated with compel him to wander graveyards, abandoned places, and other haunting scenery where hardly anyone appears. It also gives him the near-uncontrollable urges to sing haunting songs to the spirits that lurk in those places. These sound one way, because only he can hear the return songs. When not in these places, the voices sound like incoherent babble, constantly having to speak but not make sense, keeping him awake at night and forcing him to move around in an attempt to finally spend the extra energy, and go to sleep.
Appearance:
Grave is a seven foot tall demonic-looking creature with elegant, S-shaped horns curving back and up from the middle-edges of his scalp. Taloned fingers, clawed feet, magnificent devilish black wings (tattered at the edges), and an arrow-tipped, prehensile black tail finish off his demon resemblance. Short, onyx-dark hair, piercing emerald eyes, and skin paler than a corpse contradict each other. Even the scientists could not figure out if he was healthy or dying. Sharp teeth, coupled with fangs, give him a serious flesh-ripping bite.
His skin is lacerated with many scars, but these scars are patterned in such a way that they resemble the stitch-work of an old ragdoll. This does nothing to deduct from his features. His face belies his age. He seems twenty-five.
Grave's clothing is rather pitiful. The scientists only gave him gray rags that barely pass for clothes.
Equipment:
None
Combat Abilities:
Slots are determined through race and class. If class or race doesn't add any additional slots then the base number is 1. Combat abilities are abilities that for the most deal physical damage or weaken the opponent in some way ( power break).However some combat abilities may be magic based. Combat abilities are created by you. At the start you may only create a level 1 combat ability( ies) - unless you are a Lucavi-. Each level of ability is stronger than the last. Level 1 being light damage, Level 2 being Medium, and level 3 being strong. Level 2 and 3 abilities can only be obtained by upgrading your current ones with gained experience.
Level 1 Slots:
- Ghoul Claws: Grave cuts the air in an X fashion, twisting the air and shadows to create moving, curved shadow blades in the shape of an X. Grave also has an alternative with this technique. He can either use it in an X pattern, or one slash after the other. This is Line of Sight, so he has to see his enemy before executing this move. He is much more likely to miss if trying to hit the enemy blind.
- Spiritual Calling: Grave sings a lyric-less, haunting song to the spirits of the dead, calling on their services to heal those who need healing. The allies will be surrounded in a dark fog, healing their wounds. The ghosts need a sacrifice, and will take Grave's health away equivalent to how much healing is done to his allies. The more he sings, the more healing is done, until he can't sing or even stand up anymore. When he stops singing, the healing stops, as well as the spirits' need for a sacrifice for their services. The healing can range from minor cuts, to mortal wounds. It cannot revive the dead. (This channeled ability heals for .3 health, at the cost of .3 health... at least until he improves on it.)
Level 2 Slots:
- Haunting Howl: Grave simply shrieks a glass-shattering howl, lowering the defense of enemies by half. It can ring in a few ears, and maybe temporarily deafen if close enough to him. The howl also tends to linger and hang in the air.... (Lasts for 3 posts before it wears off. PVP use - .5 increase to damage taken by the inflicted.)
Level 3 Slots:
-
Magic
Magic is the power of the ancients, the ability to use the powers of the planet to heal or even to damage. Unlike combat abilities magic abilities cannot be made. Magic is premade and is listed under magic. At creation each character starts with a single magic slot, this is increased depending on race or class. A list of availble magics is in the appropriate thread. Level 2 and 3 magic abilities can only be learned if you have the corrisponding lower level spell.
Level 1 Slots
- Blizzard
Level 2 Slots
-
Level 3 slots
-
Summons:
Summonings are powerful magical spirits that will aid your character in combat. You can't start with any. So leave this blank for now.
Experience
[Leave as blank]
History:
Grave was created in hopes of a scientific breakthrough. A lesser known laboratory company had a scientist who wanted to see if it were possible to get the supernatural in a tangible state. It would revolutionize warfare, having untouchable armies that can deal devastating damage in the process. With Grave's making, that was possible. Unfortunately for the company, the aberration proved to be mentally unstable. He would not follow anyone's orders, and had to be locked up most of the time. The head scientist thought beating him into submission would work, but that only made him cowardly. It made the testing worse, because now instead of lashing out in a predictable fashion, he would flee from it entirely! It also earned him many scars, and said scars resembled the stitchings from an old ragdoll, giving him the nickname Ragdoll from the workers. The more he spent locked up, the smarter he became from eavesdropping on the conversations from the scientists. This included big term words and what they meant based on how they were used in the sentence.
Their intentions were to weaponize him and bring a monopoly to Gaia with his Ghosting talents.
They had pegged him as a thing. A beast without a brain. He proved them all wrong when he eventually escaped the lab, taking their paranormal breakthrough with him. Sure, he was grown in a test tube, yeah he never learned how to read or write, but he wasn't dumb.
After he escaped, he made his home in the Train Graveyard, away from prying eyes and accusing fingers.
RP sample:
He was not sure what it was.
Grave stared at the furry thing for a while. It made a strange noise, then stretched, licking it's fur. It made the same noise again, this time directed at him. He tried to meow back at the furry animal. It made another odd noise. This time, it kept making this noise, unlike the last one. Wait... he recognized this noise. An animal in the lab was doing the same kind of noise. What did that scientist call it? Purring? Yeah, it was purring!
The cat stared at the experiment for a while, mewed again, then walked off. Grave followed the cat out of curiosity. He stopped when said cat hissed at him, then recoiled when the cat scratched him across the nose. The gray feline darted off in the other direction, obviously not wanting to be followed. He rubbed the end of his nose, making sure there wasn't any blood. Nope, no blood, but it still hurt. He made a note to himself to never approach purring things.
He slunk back to his own sleeping spot, curling up to sleep, wings draped over him like blankets. It would be only a couple hours before he woke again from the constant babbling in his ears....