Post by arcanemagitek on May 16, 2010 23:39:53 GMT
----Character Biography----[/u][/i]
Name:Terra Branford
RaceHuman/Esper [E-human]
Age:18
Gender:Female
Profession:Rebel/Ex-Gestahlian Soldier
ClassRed mage
Species SkillJump Start: Enhanced humans start off with an additional slot to either magic or abilities
Organisation:none
Alignment good
Home Continent: Figaro
Personality:
She can be assertive and determined and is very brave and willing to fight for what she knows is right. She is shy but is not afraid to stand up for herself and her passions and beliefs and the people she loves, and her friends. She loves Moogles and playing with their fur. She loves just about all animals. But her biggest love is children. She has a loving and caring nurturing personality, like a mother. She is compassionate and encourages when someone is down.
But there are times where she doesn’t know what to do or say, she gets a guilty conscience and blames herself and is hard on herself. Terra is a very confused girl. She often questions her emotions or lack thereof and is easily confused and frightened at times. This is probably due to the fact that she was raised as a weapon and not as a human being. Terra hates crowded places. She becomes claustaphobic and just wants to get away and be by herself or with friends some place else. She also hates conflict. She will do anything she can (that doesn’t involve getting violent) to stop a fight or an argument. If she can’t stop it, she will feel like it was her fault and there was more she could have done and will feel down about it. Terra can oftentimes be a bit straightforward, but in a guiltless sort of way, so if she says something strange like that, don’t take it too personally! She is honest but sometimes gets too blunt. Says things exactly how she sees them. Terra can also be persistent and impatient, especially when she doesn’t understand things and becomes confused.
Terra's fighting style is Esperkin. Terra's attacks are almost all magical in nature, using her sword whenevre she pleases. Terra's attacks are equally powerful at both long and close-ranges, and she is versatile in the air or on the ground.
Appearance:
Equipment:
-The Enhancer (sword): enhancing the equipped character's magical abilities, has linked materia slots and increses the effect of En-spells.
- Shining Armlet
- Equipment of Survival
Combat Abilities:
Slots are determined through race and class. If class or race doesn't add any additional slots then the base number is 1. Combat abilities are abilities that for the most deal physical damage or weaken the opponent in some way ( power break).However some combat abilities may be magic based. Combat abilities are created by you. At the start you may only create a level 1 combat ability( ies) - unless you are a Lucavi-. Each level of ability is stronger than the last. Level 1 being light damage, Level 2 being Medium, and level 3 being strong. Level 2 and 3 abilities can only be obtained by upgrading your current ones with gained experience.
Level 1 Slots:
-Meltdown: When Terra begins to feel the ebb and flow of her powers reach the limits of her restraint, they will overflow and take control, resulting in a near cataclysmic assault on all combatants, friend and foe alike. Meltdown can only be caused if Terra is reduced to at least 2/3 of her HP or she suffers from a status ailment. The blast will require all caught in it to write %10 more on their dodge post in order to dodge it, and afterwards, if a status ailment was the cause for the Meltdown, Terra will be cured of it from the complete expulsion of pure energy from her body.
Level 2 Slots:
-
-
Level 3 Slots:
-
Magic
Magic is the power of the ancients, the ability to use the powers of the planet to heal or even to damage. Unlike combat abilities magic abilities cannot be made. Magic is premade and is listed under magic. At creation each character starts with a single magic slot, this is increased depending on race or class. A list of availble magics is in the appropriate thread. Level 2 and 3 magic abilities can only be learned if you have the corrisponding lower level spell.
Level 1 Slots
-Fire
-cure
Level 2 Slots
-
Level 3 slots
-
Summons:
n/a
Experience
[Leave as blank]
History:
Terra was born in the Land of Espers. Her father was an Esper named Maduin and her mother was a human named Madeline. Two years after she was born, the Gestahlian Empire attacked the Land of Espers and abducted Maduin. Madeline tried to tell theEmperor Gestahl to keep away from her daughter with her dying breath but it was too late.
Terra was raised as a weapon of mass destruction by the Empire. What happens during this time is unknown, but she grew to like Moogles a lot during this time, and enjoyed fluffing their fur. Eventually, the Imperial general Kefka Palazzo took a keen interest in her. He put a Slave Crown on her head, forcing her to obey Kefka's orders directly. He ordered her to annihilate fifty of the Empire's finest soldiers, and she did so, easily. This was a test of her loyalty and skills.
Sixteen years after the raid on the Land of Espers, Terra was assigned on a mission to Narshe to do research on and retrieve the frozen Esper, accompanied by two Imperial troopers: Biggs and Wedge. But the sheer power of the Esper removed Biggs and Wedge from the area and knocked Terra clean out cold. She had a bad case of amnesia.
She was rescued by a resident of Narshe named Arvis. He removed the slave crown and nursed her back to health. However, the local police knew of her location and wanted her in custody due to her former control by the Empire. Arvis helped Terra escape, but the guards caught up to her in the mines. This forced Locke Cole to rescue her, along with eleven Moogles. They succeeded, and Locke took Terra away to Figaro.
Kefka thought he had lost his weapon and went in search of her in Figaro, where Terra was being hidden by the king, Edgar. The king lied and said he knew nothing about Terra but this didn’t stop kefka from pestering. Terra, Locke, and Edgar managed to escape riding Chocobos, while the Castle submerged under the desert. They passed the Sabre Mountains. They went through a lot together and fought together for a long time and eventually met up with Arvis. But then sometime thereafter, the group split up, and Terra was forced to travel alone, to search for answers on her own without a single knowledge of her past (having lost her memory) and still being unable to control her powers as an Esper.
RP sample:
Finally a short sample on how you will play this character. One paragraph minimum.
Name:Terra Branford
RaceHuman/Esper [E-human]
Age:18
Gender:Female
Profession:Rebel/Ex-Gestahlian Soldier
ClassRed mage
Species SkillJump Start: Enhanced humans start off with an additional slot to either magic or abilities
Organisation:none
Alignment good
Home Continent: Figaro
Personality:
She can be assertive and determined and is very brave and willing to fight for what she knows is right. She is shy but is not afraid to stand up for herself and her passions and beliefs and the people she loves, and her friends. She loves Moogles and playing with their fur. She loves just about all animals. But her biggest love is children. She has a loving and caring nurturing personality, like a mother. She is compassionate and encourages when someone is down.
But there are times where she doesn’t know what to do or say, she gets a guilty conscience and blames herself and is hard on herself. Terra is a very confused girl. She often questions her emotions or lack thereof and is easily confused and frightened at times. This is probably due to the fact that she was raised as a weapon and not as a human being. Terra hates crowded places. She becomes claustaphobic and just wants to get away and be by herself or with friends some place else. She also hates conflict. She will do anything she can (that doesn’t involve getting violent) to stop a fight or an argument. If she can’t stop it, she will feel like it was her fault and there was more she could have done and will feel down about it. Terra can oftentimes be a bit straightforward, but in a guiltless sort of way, so if she says something strange like that, don’t take it too personally! She is honest but sometimes gets too blunt. Says things exactly how she sees them. Terra can also be persistent and impatient, especially when she doesn’t understand things and becomes confused.
Terra's fighting style is Esperkin. Terra's attacks are almost all magical in nature, using her sword whenevre she pleases. Terra's attacks are equally powerful at both long and close-ranges, and she is versatile in the air or on the ground.
Appearance:
Equipment:
-The Enhancer (sword): enhancing the equipped character's magical abilities, has linked materia slots and increses the effect of En-spells.
- Shining Armlet
- Equipment of Survival
Combat Abilities:
Slots are determined through race and class. If class or race doesn't add any additional slots then the base number is 1. Combat abilities are abilities that for the most deal physical damage or weaken the opponent in some way ( power break).However some combat abilities may be magic based. Combat abilities are created by you. At the start you may only create a level 1 combat ability( ies) - unless you are a Lucavi-. Each level of ability is stronger than the last. Level 1 being light damage, Level 2 being Medium, and level 3 being strong. Level 2 and 3 abilities can only be obtained by upgrading your current ones with gained experience.
Level 1 Slots:
-Meltdown: When Terra begins to feel the ebb and flow of her powers reach the limits of her restraint, they will overflow and take control, resulting in a near cataclysmic assault on all combatants, friend and foe alike. Meltdown can only be caused if Terra is reduced to at least 2/3 of her HP or she suffers from a status ailment. The blast will require all caught in it to write %10 more on their dodge post in order to dodge it, and afterwards, if a status ailment was the cause for the Meltdown, Terra will be cured of it from the complete expulsion of pure energy from her body.
Level 2 Slots:
-
-
Level 3 Slots:
-
Magic
Magic is the power of the ancients, the ability to use the powers of the planet to heal or even to damage. Unlike combat abilities magic abilities cannot be made. Magic is premade and is listed under magic. At creation each character starts with a single magic slot, this is increased depending on race or class. A list of availble magics is in the appropriate thread. Level 2 and 3 magic abilities can only be learned if you have the corrisponding lower level spell.
Level 1 Slots
-Fire
-cure
Level 2 Slots
-
Level 3 slots
-
Summons:
n/a
Experience
[Leave as blank]
History:
Terra was born in the Land of Espers. Her father was an Esper named Maduin and her mother was a human named Madeline. Two years after she was born, the Gestahlian Empire attacked the Land of Espers and abducted Maduin. Madeline tried to tell theEmperor Gestahl to keep away from her daughter with her dying breath but it was too late.
Terra was raised as a weapon of mass destruction by the Empire. What happens during this time is unknown, but she grew to like Moogles a lot during this time, and enjoyed fluffing their fur. Eventually, the Imperial general Kefka Palazzo took a keen interest in her. He put a Slave Crown on her head, forcing her to obey Kefka's orders directly. He ordered her to annihilate fifty of the Empire's finest soldiers, and she did so, easily. This was a test of her loyalty and skills.
Sixteen years after the raid on the Land of Espers, Terra was assigned on a mission to Narshe to do research on and retrieve the frozen Esper, accompanied by two Imperial troopers: Biggs and Wedge. But the sheer power of the Esper removed Biggs and Wedge from the area and knocked Terra clean out cold. She had a bad case of amnesia.
She was rescued by a resident of Narshe named Arvis. He removed the slave crown and nursed her back to health. However, the local police knew of her location and wanted her in custody due to her former control by the Empire. Arvis helped Terra escape, but the guards caught up to her in the mines. This forced Locke Cole to rescue her, along with eleven Moogles. They succeeded, and Locke took Terra away to Figaro.
Kefka thought he had lost his weapon and went in search of her in Figaro, where Terra was being hidden by the king, Edgar. The king lied and said he knew nothing about Terra but this didn’t stop kefka from pestering. Terra, Locke, and Edgar managed to escape riding Chocobos, while the Castle submerged under the desert. They passed the Sabre Mountains. They went through a lot together and fought together for a long time and eventually met up with Arvis. But then sometime thereafter, the group split up, and Terra was forced to travel alone, to search for answers on her own without a single knowledge of her past (having lost her memory) and still being unable to control her powers as an Esper.
RP sample:
Finally a short sample on how you will play this character. One paragraph minimum.