Post by Lady Summoner Adiona Duer on May 11, 2011 17:17:56 GMT
Description:
Knights are the basic warrior class. Physically strong and hardy these warriors generally use their superior fighting skills to smash and slash their way through battle. They make use of physical combat abilities to deal great damage and weaken their opponents before moving in for the kill.
Starting Options:
A HP:50 Atk:50 Def:50
B HP:75 Def:75
C Atk:100 Def:50
Description: A black mage is a mage that uses offensive magic to cause major damage during combat. They are physically weak and in close range combat usually require the protection of another class. But during long drawn out battles their elemental magic can really come in handy.
Starting Options:
A MP:50 HP:50 Mag:50
B Mag:75 HP:75
C Mag:100 MP:50
Description:A White Mage is the polar opposite of the black mage. Whereas the black mage uses his or her powers to damage the opponent, the white mage uses their powers to heal allies and grant them enhanced abilities using supportive spells. Each smart traveling party should always have a white mage in case of emergencies.
Starting Options:
A MP:50 Mag:50 Spr:50
B Mag:75 Spr:50 Def:25
C MP:100 Spr:50
Description:A red mage is what is sometimes referred to as a battle mage. A class that uses both physical and magical abilities. Delving in both Black and white magic schools. However never being able to master either.
Starting Options:
A HP:50 Mag:50 Atk:50
B Mag:75 Atk:75
C Atk:100 HP:50
Description:The rogue is a fighter without any of the seasoned training of a knight. The best example of a rogue is a thief. However this class also covers assassins, adventurers and mercenaries. They usually specialize in stealth, preferring to sneak up on their opponents. However they're quite capable of handling themselves if the situation warrants.
Starting Options:
A Atk:50 Def:50 Spr:50
B Atk:75 Spr:75
C Atk:100 Def:50
Description:.A marksman is a long range fighter who likes to have as much distance between themselves and their opponent as possible. They have sharp eyes, rarely missing their targets. Marksman come in all shapes and forms. From archers to gunners, both using different sets of skills within the class.
Starting Options:
A MP:50 Atk:50 Def:50
B Atk:75 Def:75
C HP:100 Def:50
Description:. A martial artist is a person who thinks weapons are crude unnecessary items. Rather these experts train their bodies to become weapons themselves. Because of this martial artists tend to be a lot more flexible than other classes.Not just physically but mentally as well.
Starting Options:
A HP:50 Atk:50 Spr:50
B Atk:75 Spr:75
C Atk:100 Spr:50