Post by Moogle Ursella on May 24, 2012 17:51:29 GMT
----Character Biography----[/u][/i]
Name:
Ursella
Race
Moogle
Age:
Eighteen
Gender:
Female
Profession:
Healer
Level 1
HP:
50
MP:
100
Gil Amount:
100
Class
White Mage
Species Skill
Organisation:
N/A
Alignment
Neutral Good
Home Continent:
The Veldt
Personality:
Ursella is somewhat of a hyper creature, she is always on the move and usually talking to fast for a normal person to keep up with her. Like most moogles she punctuates with the word "kupo" and uses the pronoun "mogu" when referring to herself. When she gets overly excited about something she can go a bit overboard with the "kupo"s and it can make her speech a little hard to follow. Ursella is quite sensitive and takes things to heart but you wouldn't be able to tell by her normally hyperactive and happy attitude. She doesn't take well to insults and when someone gets mad at her she is known to burst into tears. Ursella is what you can call a loud person, talking loudly or shouting at inappropriate moments. She also has an unhealthy obsession with things that make squeaking noises.
Appearance:
Ursa is just under three feet tall and weighs about twenty-seven pounds.
Equipment:
Combat Abilities:
Slots are determined through race and class. If class or race doesn't add any additional slots then the base number is 1. Combat abilities are abilities that for the most deal physical damage or weaken the opponent in some way ( power break).However some combat abilities may be magic based. Combat abilities are created by you. At the start you may only create a level 1 combat ability( ies) - unless you are a Lucavi-. Each level of ability is stronger than the last. Level 1 being light damage, Level 2 being Medium, and level 3 being strong. Level 2 and 3 abilities can only be obtained by upgrading your current ones with gained experience.
Level 1 Slots:
Level 2 Slots:
-
Level 3 Slots:
-
Magic
Magic is the power of the ancients, the ability to use the powers of the planet to heal or even to damage. Unlike combat abilities magic abilities cannot be made. Magic is premade and is listed under magic. At creation each character starts with a single magic slot, this is increased depending on race or class. A list of availble magics is in the appropriate thread. Level 2 and 3 magic abilities can only be learned if you have the corrisponding lower level spell.
Level 1 Slots
Level 2 Slots
-
Level 3 slots
-
Summons:
Experience
History:
Ursella grew up in a clan of moogles deep within the wilderness of the Veldt, there was no need for the moogles to be secretive or quiet where they lived. As you could imagine Ursa took full advantage of this, even as a child the moogle was loud and a bit more obnoxious than most of her brethren. Despite her obnoxious tendencies the moogle did have a big heart and cared deeply for everyone she ever got close to. Her love for people made her choice to become a white mage easy, it felt like healing people was what she was meant to do. When she got old enough the moogle decided to wander away from her clan and explore the world, she didn't manage to get very far when she came across a rogue that managed to get pretty far into the wilderness.
At first the moogle was impressed that a human had made it so far but when she fully took in the scenario she noticed that she looked weak. Probably from battling many monsters, Ursa knew to stay up in the trees glide from branch to branch but how would a human know to do that? Being the kind moogle that Ursa was she decided to offer help, teaming up with the stranger to battle the monsters and help the human heal up.
RP sample:
"Ursella stop making that annoying sound, KUUUPO!"
The moogle was use to hearing those words by now, she was known for being loud. Most of the time you could hear the moogle before you even saw her, "Mogu not make that much noise, kupo." The moogle wrinkled her nose and jumped off the roof of the weapon shop, below was the local blacksmith and he looked rather angry with her. Gliding down the young moogle landed with little noise, a miracle as for as Ursella was concerned. The moogle skipped off squeaking a toy that probably once belong to someone's pet lobo. Perhaps simple things amused simple minds but Ursa found it awfully entertaining, squeezing the toy with each one of her steps. "I must have squeaky boots, kupo," the moogle mused. She could feel the eyes of other moogles on her but she was too caught up with her new toy to care.
Name:
Ursella
Race
Moogle
Age:
Eighteen
Gender:
Female
Profession:
Healer
Level 1
HP:
50
MP:
100
Gil Amount:
100
Class
White Mage
Species Skill
- Save: Moogles start with level 1 life magic at creation.
Organisation:
N/A
Alignment
Neutral Good
Home Continent:
The Veldt
Personality:
Ursella is somewhat of a hyper creature, she is always on the move and usually talking to fast for a normal person to keep up with her. Like most moogles she punctuates with the word "kupo" and uses the pronoun "mogu" when referring to herself. When she gets overly excited about something she can go a bit overboard with the "kupo"s and it can make her speech a little hard to follow. Ursella is quite sensitive and takes things to heart but you wouldn't be able to tell by her normally hyperactive and happy attitude. She doesn't take well to insults and when someone gets mad at her she is known to burst into tears. Ursella is what you can call a loud person, talking loudly or shouting at inappropriate moments. She also has an unhealthy obsession with things that make squeaking noises.
Appearance:
Ursa is just under three feet tall and weighs about twenty-seven pounds.
Equipment:
- Wooden Staff: A staff made of twisted wood, looking something like the branch off an old tree.
- +20MP
Combat Abilities:
Slots are determined through race and class. If class or race doesn't add any additional slots then the base number is 1. Combat abilities are abilities that for the most deal physical damage or weaken the opponent in some way ( power break).However some combat abilities may be magic based. Combat abilities are created by you. At the start you may only create a level 1 combat ability( ies) - unless you are a Lucavi-. Each level of ability is stronger than the last. Level 1 being light damage, Level 2 being Medium, and level 3 being strong. Level 2 and 3 abilities can only be obtained by upgrading your current ones with gained experience.
Level 1 Slots:
- Moogle Wings: (Passive) This personal ability allows Ursella to hover about two feet above the ground or glide for short distances if she is to jump off something. Cost no MP.
Level 2 Slots:
-
Level 3 Slots:
-
Magic
Magic is the power of the ancients, the ability to use the powers of the planet to heal or even to damage. Unlike combat abilities magic abilities cannot be made. Magic is premade and is listed under magic. At creation each character starts with a single magic slot, this is increased depending on race or class. A list of availble magics is in the appropriate thread. Level 2 and 3 magic abilities can only be learned if you have the corrisponding lower level spell.
Level 1 Slots
- Life: Created by a white mage who witnessed an unholy slaughter upon a battle field. And prayed for the intervention of his god, to end the suffering of the people who were on the brink of death or who had already passed on into the blackness. The result of this was the life magic. The user engulfs their target in a holy light...reviving them to the barest extent. They will be alive, but still wounded and unable to continue.
At higher levels this spell is able to restore the dead more and more. Eventually restoring them to a point where the wounds arn't there anymore.- Restores dead allies hp to 25%
- Cure: A spell created by a maiden, who had witnessed horror that would of made even the more blackened soul feel sick and twisted, this maiden had grown up watching people around her being slaughtered, having people defending her and even noticed that no matter how hard she tried to heal them with medicinal herbs, they would countine to die, so she devoted her soul and life into creating a spell, one that could mend the body and soul and even help those who neared death, while she recorded her research in a scroll, she only finished the spell upon her own death, she got to use it once to heal a wounded rabbit. So this is a spell of healing is very basic, it creates a warmth within the soul and can help preserve life.
- Restores 10% HP
- Poisona: A spell created by a desperate soul, they had seen their child being afflicted with a poison, they knew that their child would die if they couldn't figure out what to do, while this spell was created from desperation, the woman channeled mana into the child, while it acted almost like a seed which absorbs nutrients, she placed her hands over the cut and actually pulled the toxin out and watched it move within her hands before she wrote down the spell in the very toxins which nearly killed her child, many believe that this woman should be regarded as a hero as her spell has saved countless people.
- Cures Poison
Level 2 Slots
-
Level 3 slots
-
Summons:
Experience
History:
Ursella grew up in a clan of moogles deep within the wilderness of the Veldt, there was no need for the moogles to be secretive or quiet where they lived. As you could imagine Ursa took full advantage of this, even as a child the moogle was loud and a bit more obnoxious than most of her brethren. Despite her obnoxious tendencies the moogle did have a big heart and cared deeply for everyone she ever got close to. Her love for people made her choice to become a white mage easy, it felt like healing people was what she was meant to do. When she got old enough the moogle decided to wander away from her clan and explore the world, she didn't manage to get very far when she came across a rogue that managed to get pretty far into the wilderness.
At first the moogle was impressed that a human had made it so far but when she fully took in the scenario she noticed that she looked weak. Probably from battling many monsters, Ursa knew to stay up in the trees glide from branch to branch but how would a human know to do that? Being the kind moogle that Ursa was she decided to offer help, teaming up with the stranger to battle the monsters and help the human heal up.
RP sample:
"Ursella stop making that annoying sound, KUUUPO!"
The moogle was use to hearing those words by now, she was known for being loud. Most of the time you could hear the moogle before you even saw her, "Mogu not make that much noise, kupo." The moogle wrinkled her nose and jumped off the roof of the weapon shop, below was the local blacksmith and he looked rather angry with her. Gliding down the young moogle landed with little noise, a miracle as for as Ursella was concerned. The moogle skipped off squeaking a toy that probably once belong to someone's pet lobo. Perhaps simple things amused simple minds but Ursa found it awfully entertaining, squeezing the toy with each one of her steps. "I must have squeaky boots, kupo," the moogle mused. She could feel the eyes of other moogles on her but she was too caught up with her new toy to care.