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Post by Zharad Y'Roba on Nov 29, 2012 16:00:04 GMT
[atrb=border,0,true][atrb=style, width: 650px; background-image:url(http://i.imgur.com/pN4s1.png); -moz-border-radius: 40px 0px 40px 0px; border-radius:40px 0px 40px 0px; padding: 10px; border: #181818 solid 10px; ] [STYLE=width: 400px; background-color: 333333; padding-top: 4px; text-align; center; text-transform: uppercase; font-size: 16px; -moz-border-radius: 40px 0px 0px 0px; border-radius:40px 0px 0px 0px; font-family: arial narrow; letter-spacing: 5px; color: 777777;]ZHARAD Y'ROBA [/style][STYLE= border: 8px solid #333333; width: 100px; margin-top: -55px; float: right;][/style][STYLE=width: 340px; background-color: 181818; padding-top: 4px; text-transform: uppercase; font-family: arial; letter-spacing: -0.5px; color: 777777; text-align: justify;]age: 26 sex: Male sexual orientation: Heterosexual [/style][STYLE= width: 400px; background-color: 5e5e5e; text-align: justify; padding-right: 10px; padding-left: 10px; padding-bottom: 10px; line-height: 9px; font-family: verdana; font-size: 9px; color: 181818; -moz-border-radius: 0px 0px 40px 0px; border-radius:0px 0px 40px 0px;]
Race:
Human
Class:
Marksman
Species& Class Skills:
Diversity: +150 Stat Points Marksman Option A: + 50 MP, ATK, and DEF.
Appearance:
fc07.deviantart.net/fs71/f/2011/201/9/2/l4d_oc___neil_full_by_sayael-d413125.jpg
The main difference from the above picture is of course his weapon and suit.
So as not to stretch the page. Full credit for design and work are property of Sayael of deviantart.
Alignment:
Neutral. He'd rather have good and honest companions than bad ones and he follows orders well enough with a good moral backing. However, he doesn't feel strongly about good or evil; he doesn't see the world in black and white and isn't afraid to do something dishonest for a bit of extra money, and he's a survivalist at heart.
Profession:
Turk, mainly as a Field Agent.
Personality:
When going through a list of possible occupations, anything having to do with ShinRa in general was the last possible thing on Zharad's mind. Zharad is a free spirit that doesn't like to be tied down to one spot for very long. He has always been a rebel at heart and disliked authority, and despised being told what to do. He's a very independent person and likes nothing more than being his own boss, something even the Turks have to grapple with from time to time when their field agent decides to agree with orders, but not how they're carried out. Even through all this, he does have quite a work ethic due to his interesting field of employ, so they often turn their head the other way because Zharad knows how to get results.
Zharad is also very charismatic, and can even be downright manipulating at times when it comes to getting what he wants. This usually includes Gil or free drinks. While he used to be a very rough and crude person, the various classes he had to attend and training he had to undergo to properly do his job rubbed off onto his personality. He likes to gamble as well, and he seems to have quite a habit forming. He used to have a very short temper but he's worked on that as well, even though there are the rare times where he flies off the handle.
Being a high-school dropout, he let his education suffer in favor of learning how to read people instead of books. He's great at obtaining information, and he often winds up in an office one-on-one to interrogate those the Turks take a special interest in. He has a deep love for tobacco and often rolls his own cigarettes, pet-naming each blend he comes up with. He's not a fan of being ''all business'' and enjoys having fun, even while on the job. Zharad also has a deep fear of commitment, leading him to often pick up women from bars and make himself scarce afterward. Due to this reason, he often steers clear of Midgar where he's seen more than one (angry) familiar face.
He's generally open and friendly with people unless it comes down to talking about work. Even though he can be as manipulative as he is, he does know how to keep real, genuine connections with people even though he prefers not to. He's friendly enough, but he's enough of a stubborn individual that he doesn't let himself get tied down by anyone and due to his gang days he's very cautious about who he trusts, even if it's a very minor amount of trust.
It also goes without saying he's a somewhat greedy man, being a bit materialistic. He's not above cutting deals with his remaining underworld contacts to get rid of stray weapons or other things he comes across for a quick profit, and being under the protection of the Turks just in case something goes wrong is a definite plus even though he normally won't talk about things of that nature to his co-workers. He keeps most other Turks at arms-length, but there are a particular few he's taken a certain liking to.
Home Continent:
Mist Continent.
[/style]
[STYLE=width: 400px; background-color: 333333; padding-top: 4px; text-align; center; text-transform: uppercase; font-size: 16px; -moz-border-radius: 40px 0px 0px 0px; border-radius:40px 0px 0px 0px; font-family: arial narrow; letter-spacing: 5px; color: 777777;]Statistics [/style][STYLE= border: 8px solid #333333; width: 100px; margin-top: -55px; float: right;][/style][STYLE=width: 340px; background-color: 181818; padding-top: 4px; text-transform: uppercase; font-family: arial; letter-spacing: -0.5px; color: 777777; text-align: justify;]What do you use to kick ass? [/style][STYLE= width: 400px; background-color: 5e5e5e; text-align: justify; padding-right: 10px; padding-left: 10px; padding-bottom: 10px; line-height: 12px; font-family: verdana; font-size: 9px; color: 181818; -moz-border-radius: 0px 0px 40px 0px; border-radius:0px 0px 40px 0px;]
Character Level:
1
HP:
150
MP:
60
Atk:
210 (+10 from weapon included)
Def:
140
Mag:
150
Spr:
100
Experience:
0 AT CREATION
Stat Points:
150 From Class Option 650 from beginning points+Diversity
Gil:
100
Equipment:
Viola: A weapon with a name of endearment, Viola is an eight-round revolver chambered for high-caliber ammunition. She features a few modifications thanks to the eggheads in the Turk engineering department, such as a recoil dispersion adjustment in the frame and a precise rail sight system along the top of the barrel. He's used this gun for a long time and is very familiar with how it handles, and often keeps it cleaned and in top performance. This weapon adds ten points to ATK. The weapon's customization internally closely mimics a revolver known as the Nagant, one of the only revolvers able to be equipped with a silencer attachment. Zharad carries one of those too.
Travel Satchel: Often has plenty of cigarettes, ammunition, lighter fluid, and other miscellaneous items such as a pocket knife. Equipment is subject to change on certain types of missions, so a variety of gadgets are often swapped in and out; anything from signal jammers to C4 (non-combat, of course), wire-taps to tracking bugs.
Character Abilities:
Streetwise: Abilities referring to a bag of tricks that Zharad has picked up from his time running a street gang in Midgar.
Level 1, Smuggler's Luck: At times, bullets just seemed to not find their mark with slight lucky movements aided by reflexes. Zharad tuned into this after a few fire-fights, and can often accurately predict an attack before it lands allowing him to shift out of the way or quickly take cover from ranged attacks. Grants one evade per thread.
Magic:
Haste (20 MP)
Summons:
N/A AT CREATION
[/style]
[STYLE=width: 400px; background-color: 333333; padding-top: 4px; text-align; center; text-transform: uppercase; font-size: 16px; -moz-border-radius: 40px 0px 0px 0px; border-radius:40px 0px 0px 0px; font-family: arial narrow; letter-spacing: 5px; color: 777777;]Past Times [/style][STYLE= border: 8px solid #333333; width: 100px; margin-top: -55px; float: right;][/style][STYLE=width: 340px; background-color: 181818; padding-top: 4px; text-transform: uppercase; font-family: arial; letter-spacing: -0.5px; color: 777777; text-align: justify;]Past Times . [/style][STYLE= width: 400px; background-color: 5e5e5e; text-align: justify; padding-right: 10px; padding-left: 10px; padding-bottom: 10px; line-height: 12px; font-family: verdana; font-size: 9px; color: 181818; -moz-border-radius: 0px 0px 40px 0px; border-radius:0px 0px 40px 0px;]
HISTORY:
Zharad was born in the slums of Midgar as the son of a drug addict and a woman trying to support her family on a waitress' wage. His father was unemployed and usually spent most of his wife's checks on booze and drugs, leaving little to nothing for the family to actually get by on. They had to take out a lot of loans from both credible and not-so-credible sources to keep their run-down shack of a house, and be able to pay other bills and buy food and medicine in-between. Zharad grew up taking after his father much more than his mother. He fell in with the wrong crowd almost as soon as he started school, and from his first month onward his track record became jaw-dropping.
Vandalism, fighting, swearing; these were all fairly normal occurrences. His father wanted nothing to do with him and his mother was never home, so naturally he acted out to warrant himself some attention which never worked. Having one younger brother who took more after their mother, Ghalir, the two often butted heads as they grew up. Zharad quickly decided as soon as the choice was up to him that school wasn't for him. He was tired of being poor, and he decided to somehow make his own income as he wasn't old enough to get a job. His brother on the other hand was the exact opposite; straight A's all year, every year. He received awards and recognition through every grade throughout school.
At the age of fifteen, Zharad began skipping school with his friends after becoming tied up in a shady offer from a man that seemed to always linger around the back alleys of the slums. The offer was simple, and promised a lot of money. All Zharad had to do was smuggle contraband in his backpack instead of carrying around books for school, along with an odd firearm or two; nothing serious, just pistols and ammunition for the most part. Through this job as a runner, he learned to think on his feet and began to learn to read others. He also got into the occasional scrap and it wasn't long before he was beating the snot out of people several years older than he was.
Shortly after this, he got hooked on cigarettes and still has made no effort to quit. He also began drinking just for kicks and began to take more serious jobs that paid better money. Meanwhile, his brother had convinced their mother to divorce their deadbeat father, effectively splitting the family into two parts; Zharad stayed with dear old dad and payed the bills for a run-down one bedroom apartment since he didn't ask questions, while goody-two-shoes Ghalir stayed with mommy. As it turns out however, things only got worse from there. A few weeks before Zharad's eighteenth birthday while he was out making an arms run, he returned to home to find the apartment and most of its furniture filled with bullet holes.
His father was slumped over on the couch, having already gone still and ice cold, and casings littered the floor; Zharad soon realized that the casings were from a previous arms deal he'd ran for a few months prior. It turned out the weapons had been delivered to one of the more aggressive loan sharks that dealt with their family, and the loans were all in his father's name. Feeling faint and as if he were about to be sick, he heard footsteps from down the hall of the apartments and quickly went into hiding in a large double-door dresser. As it turned out, it was only the police and his remaining family.
He heard the name of the loan shark in question mentioned, and from that day he promised he'd make that man pay. He invested the money he had when he turned eighteen into his own apartment, the rest going to purchase illegal merchandise and firearms to start his own crew. Having dropped out of high school with a bunch of his friends, he didn't exactly have an army but he did have able bodies. He soon began making a small and sturdy corner on illegal trade, all to build up to the moment where he could put a bullet between the eyes of the man he hated so dearly. He practiced his shooting skills and coined the usage of a high-caliber revolver he called Viola (and still does).
Of course, business can't always be done clean. The coming year was a big one, and his crew grew very slowly and were seen as pests and hood rats more than anything else. Brawls went down along with the rare fire-fight when the terms of deals changed on the fly, but he mostly managed to avoid police and being officially charged with serious crimes. As it turned out, he would soon learn in the coming year that his brother Ghalir was cheated out of a scholarship, and he couldn't afford to go to a university without one. Zharad took the opportunity to break him into a life of crime, telling him in a few short years he'd have enough money to put himself through college and then some. Zharad, now twenty-one, and his brother, twenty, would end up making the perfect team; Zharad had the street smarts and the muscle, while his brother had a sharp mind for finance and investment.
Over the next couple of years their gang expanded, and the stage was set to finally raid the hideout of the man that had taken his father's life. Storming the place, they were caught off guard by the entire thing being trapped, not to mention the flood of men in suits armed with high-grade weaponry that followed in after the explosions. When the smoke finally cleared, most of Zharad's gang had run off, his brother was dead, and he was wounded. With only a few men left along with the big boss, he pressed onward and managed to kill the man and his bodyguards before falling unconscious from blood loss. Zharad's boys were mostly young and untrained, and he didn't account for that before the raid began.
He woke up in the emergency room; his mother wasn't there, and she never did show up. He was informed he wasn't permitted to attend his brother's funeral on threats of legal action by a cheap lawyer she'd gotten hold of, so he didn't bother arguing. His brother's death hit him harder than he could have imagined; he was admitted to the psych ward under fear of what his depression would do to him, only to be released two months later on heavy medication. After this, he decided to put all of his dirty money into an account and try to do something honest with his life.
He wound up serving as a hired police informant for a few months until he was suggested for detective by an unknown source a year later. He was bumped up pretty quickly, and served in a specialized anti-gang unit covering homicide and illegal trade. He didn't remain there for long, however; he soon got a job offer from ShinRa Inc. to work as an internal security clerk, and after reviewing his record and prying around the deepest secrets of his files, he was made an offer he couldn't refuse; a huge paycheck to serve a secret operations group within ShinRa called the Turks. He took the promotion without looking back.
Today, he serves mostly as a field agent to recover and relay information back to ShinRa HQ in Midgar, mostly dealing with the events of interest in other places of the world. He would come to learn that the corporation responsible for pulling the strings on his sudden promotion in police duty would be none other than the one he was working for now, to eliminate the thorn of gang activity digging into the company's public image.
Roleplay Sample:
I play Squall and Seymour. [/style]
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[/td][/tr][/table] made by MOCKINGBIRD of BTN & OTE[/center]
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Post by Demon Lord on Dec 3, 2012 20:58:18 GMT
Just a reminder, Cocoon is extremely insular, anything from PULSE is lucky not to be destroyed on sight.
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Post by Demon Lord on Feb 28, 2013 10:47:43 GMT
Is this finished?
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Post by Zharad Y'Roba on Mar 4, 2013 10:29:58 GMT
Yep, he's done! Finally happy with him.
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Post by Demon Lord on Mar 16, 2013 21:02:57 GMT
Acceptabibble
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