Carrion
Adventurer
"Um, oops..."
Posts: 0
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Post by Carrion on Feb 24, 2013 17:11:57 GMT
[atrb=border,0,true][atrb=style, width: 650px; background-image:url(http://i.imgur.com/pN4s1.png); -moz-border-radius: 40px 0px 40px 0px; border-radius:40px 0px 40px 0px; padding: 10px; border: #181818 solid 10px; ] [STYLE=width: 400px; background-color: 333333; padding-top: 4px; text-align; center; text-transform: uppercase; font-size: 16px; -moz-border-radius: 40px 0px 0px 0px; border-radius:40px 0px 0px 0px; font-family: Tempus Sans ITC; letter-spacing: 5px; color: 777777;]Alucard Hellsing [/style][STYLE= border: 8px solid #333333; width: 100px; margin-top: -55px; float: right;] [/style][STYLE=width: 340px; background-color: 181818; padding-top: 4px; text-transform: uppercase; font-family: nyala; letter-spacing: -0.5px; color: 777777; text-align: justify;]age: 632 sex: male sexual orientation: hetrosexual [/style][STYLE= width: 400px; background-color: 5e5e5e; text-align: justify; padding-right: 10px; padding-left: 10px; padding-bottom: 10px; line-height: 14px; font-family: Nyala; font-size: 12px; color: 181818; -moz-border-radius: 0px 0px 40px 0px; border-radius:0px 0px 40px 0px;]
Race:
Lucavi
Class:
Marksman
Species & Class Skills:
Demonic Living: Demons often live long lives spent developing their abilities and skills in order to survive. Demons start with two extra abilities or magic at creation (level 1 only, Cost 1000gil or less each). Marksman: Option C: +100 HP, +50 Def
Appearance:
Alignment:
Lawful Neutral
Profession:
”Exterminator”
Personality:
Alucard is a strong willed and confident individual, though he usually assign himself to the leadership of others. Those he allows command are individuals he considers to be his equal, never thinking of another to be superior. This arrogance is most significantly shown in battle, where he will often torture and tease his opponent, letting them take the upper hand before returning with even greater strength. Ever searching for an opponent he can consider worthy, Alucard revels in combat, the more powerful an enemy, the better. Restraining he own abilities through various levels of sealing techniques, this monstrous creature will perpetually push his enemies to the limit,releasing more of himself as they come closer to victory. While his arrogance hold greatest sway over his own kind, and those who have been modified beyond their natural state, Alucard has greatest respect for those who fight as themselves. He believes that he shall only ever be defeated by true humans, though this could be extended to any unmodified native of Gaia. He will often goad such enemies into fighting with greater ferocity, praising those who show promise and success, but berating those who must push on to altering themselves.
Home Continent:
Unknown
[/style]
[STYLE=width: 400px; background-color: 333333; padding-top: 4px; text-align; center; text-transform: uppercase; font-size: 16px; -moz-border-radius: 40px 0px 0px 0px; border-radius:40px 0px 0px 0px; font-family: Tempus Sans ITC; letter-spacing: 5px; color: 777777;]Statistics [/style][STYLE= border: 8px solid #333333; width: 100px; margin-top: -55px; float: right;] [/style][STYLE=width: 340px; background-color: 181818; padding-top: 4px; text-transform: uppercase; font-family: nyala; letter-spacing: -0.5px; color: 777777; text-align: justify;]What do you use to kick ass? [/style][STYLE= width: 400px; background-color: 5e5e5e; text-align: justify; padding-right: 10px; padding-left: 10px; padding-bottom: 10px; line-height: 14px; font-family: nyala; font-size: 12px; color: 181818; -moz-border-radius: 0px 0px 40px 0px; border-radius:0px 0px 40px 0px;]
Character Level:
1
HP:
200
MP:
100
Atk:
150
Def:
100
Mag:
50
Spr:
50
Experience:
0
Stat Points:
0
Gil:
100
Equipment:
Casull (+10 Att)
Character Abilities:
Advanced Regeneration: Level 1: {PASSIVE} Alucard heals +10 HP for each of his combat posts.
Resurrection: Level 1: <Requires Life> The first time each combat that Alucard is reduced to 0 HP, automatically cast Life, with Alucard as the spells target. This ability only triggers if Alucard would otherwise be able to cast Life (i.e. able to use spells/abilities, has enough mana). Reduce Alucards MP to 0. Inflict Silence and Addle on Alucard for 3 turns. Use of this Level negates the activation of any further activation of this Ability tree.
Restriction Art Release 3rd Gate: (Level 1) May only be activated after Alucard is successfully affected by a REVIVE effect. Takes a full turn to activate. Increase Alucards Att and Def by +15.
Magic:
Life
Summons:
N/A
[/style]
[STYLE=width: 400px; background-color: 333333; padding-top: 4px; text-align; center; text-transform: uppercase; font-size: 16px; -moz-border-radius: 40px 0px 0px 0px; border-radius:40px 0px 0px 0px; font-family: Tempus Sans ITC; letter-spacing: 5px; color: 777777;]Past Times [/style][STYLE= border: 8px solid #333333; width: 100px; margin-top: -55px; float: right;] [/style][STYLE=width: 340px; background-color: 181818; padding-top: 4px; text-transform: uppercase; font-family: nyala; letter-spacing: -0.5px; color: 777777; text-align: justify;]Past Times . [/style][STYLE= width: 400px; background-color: 5e5e5e; text-align: justify; padding-right: 10px; padding-left: 10px; padding-bottom: 10px; line-height: 14px; font-family: nyala; font-size: 12px; color: 181818; -moz-border-radius: 0px 0px 40px 0px; border-radius:0px 0px 40px 0px;]
HISTORY:
Having lived for centuries, Alucard has carved a bloody swathe through the shadows of history, often fighting in the harshest conflicts in Gaias history. In his most recent history, Alucard work as part of a covert organisation, responsible for defending the local populace from the incursions of the undead. Holding a high rank within this organisation, he was responsible for the destruction of the most potent enemies. Providing his skills to the family who lead this organisation, to whom Alucard held a debt, he took his orders directly from the leader, lend her his strength as required. It was under the command of this organisation that he developed the techniques that would restrain his power, and it was to the leader that he gave the power to release these restraints, though he was able to remove them without the order to do so. Alucard also held a degree of affection towards some of the key members of the organisation. During the largest incursions from the forces he was to combat, the greatest in the history of the organisation, Alucard experienced his greatest defeat. After months of bizarre incidents involving a form of modified undead, a group calling themselves “Millennium” led a huge assault against the organisations base of operations. During the conflict, Alucard was forced to make use of his final release state. After a fierce battle against a myriad of opponents, at the moment of victory, the singular flaw in his ultimate form was revealed and abused. A poisonous entity was introduced to the torrent of blood that Alucard had imbibed, destroying the Lucavis physical form, condemning his spirit to a bloodied mark on stone. Alucard since returned, having purged his essence of the spirit that had plagued him, appearing before the leader, of the organisation, the last of her line. He spent a time with the organisation, up until his masters death, but became a wanderer after, leaving the group to defend itself. Alucard continues his work, moving ever onwards until his task is complete, or until he finds an enemy capable ending his existence.
Roleplay Sample: As Tigg
Diving behind the workbench, Timbul just managed to avoid getting shredded by the shrapnel of the boiler as it exploded. After his first few failed experiments, he had learned to read the signs of an impending rupture. He was determined to build a better engine, but Tigg just couldn’t work out a container design that could hold the massive pressures that he was trying to manipulate, but remained light enough for smaller craft.
Crossing over to the still steaming cylinder, Tigg couldn’t help but release an exasperated sigh. “Damn. Split along the seam again.” No matter what he tried, the welds needed to form the pressure vessel always proved to be the systems critical weakness. A flaw that he could not fathom. Snatching up a cutting tool, Tigg tore away a piece of the ruined boiler and carried it over to his workbench to investigate the point of failure. As usual, the metal had pulled itself apart along the line of the weld. He was desperate to find a way to make the shape without using welds, to make it from one solid piece. As he racked his mind, trying to think of a possible method that would remove the flaw, Tiggs’ eyes began to dart around the room. As they tracked their erratic path, his vision rested on a small, clear object that rested on a shelf. Thoughts forming a maelstrom in his mind, Tigg spoke. “That just might work…”
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[/td][/tr][/table] made by MOCKINGBIRD of BTN & OTE[/center]
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Post by Demon Lord on Feb 28, 2013 10:41:16 GMT
For me to even consider this character I need to know what you plan to do with the level 2 and 3 abilities for each of those CA's feel free to PM me the information though.
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Post by Demon Lord on Mar 16, 2013 21:07:50 GMT
This is my judgement after considering the level 2 and 3's you've supplied to me. First CA: Nope. Constant MP regen will only be allowed with the Fount Spell. Second CA: Need more limitations than what you have. Third CA: Perfectly Fine tbh.
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